Fwd: Re: [PD] [jmax] DIPS available (fwd)

chris clepper cclepper at artic.edu
Wed Jul 31 18:05:15 CEST 2002


forwarded from:

>B. Bogart
>---------
>
>---------- Forwarded message ----------
>Date: Wed, 31 Jul 2002 17:23:03 +0200
>From: pd-list-request at iem.kug.ac.at
>To: bbogart at ryerson.ca
>Subject: Re: [PD] [jmax] DIPS available (fwd)
>
>
>The first thing that struck me seeing the DIPS screenshots is the
>similarity to Jitter. It does look like it just exposes the openGL
>functions in the jmax environment. Jitter does not use the openGL
>function names but it has a very similar structure, where you have
>data sent through the patchcords, and very VERY complex arguments for
>objects, including paramater passing.
>
>Looking like there is nothing so elegant as Gem for openGL in this kind
>of evironment. Great Architecture job Mark! I'll be doing an artist
>workshop on GEM in a couple weeks so hopefully I can turn some MAX people
>onto GEM under OSX before Jitter is released!
>
>Ben
>
>
>On Wed, 31 Jul 2002, chris clepper wrote:
>
>>  >Didn't work on my OS X: "jMax server connection lost" on any attempt
>>  >to load an example/tutorial.
>>  >
>>  >Better luck anyone?
>>
>>
>>  i got it working on OSX (10.1.5).  do you have a .jmaxrc in your ~
>>  directory?  i've included mine below, which works with DIPS.  the
>>  package looks pretty similar to GEM, but seems to require more than a
>>  passing knowledge of openGL programming.  i haven't had much time to
>>  really check more than the example patches...
>>
>>  cgc
>>
>>
>>  set jmaxHostType macosx
>>
>>  when start {
>>  dataDirectory /System
>>  jmaxSetSampleRate 44100
>>  jmaxSetAudioBuffer 4096
>>  package require DIPS
>>  defaultAudio halaudioport
>>  }
>>
>>
>>  >Juha
>>  >
>>  >>
>>  >>
>>  >>  Somehow this sounds familiar, ...
>>  >>  Anyone tried it already ?
>>  >>
>>  >>  Guenter
>>  >>
>>  >>  ---------- Forwarded message ----------
>>  >>  From: Takayuki Rai <rai at kcm-sd.ac.jp>
>>  >>  To: jMax <jMAX at ircam.fr>
>>  >>  - Short Introduction of the DIPS:
>>  >>  The DIPS, "Digital Image Processing with Sound", is the set of 
>>Max objects
>>  >>  that handles the real-time visual image processing events and the OpenGL
>>
>>
>>  --
>>
>>
>
>
>
>B. Bogart
>---------


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