[PD] spatialisation/convolution-related
MLN Kazem, Aerospace Engineering
M.Kazem at bristol.ac.uk
Thu Aug 15 15:05:00 CEST 2002
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Ben,
thanks for those I shall have a look as soon as possible
Mandy
On Wed, 14 Aug
2002 12:05:53 -0800 bsaylor <bsaylor at macalester.edu> wrote:
> Here are a couple of abstractions I've made to simulate 2-d sound
> positioning. Used along with some reverb (such as freeverb~), they can
> create cheap spatialization.
>
> Ben
>
> On Wed, Aug 14, 2002 at 11:42:23AM +0100, MLN Kazem, Aerospace Engineering wrote:
> > Hi people,
> >
> > I suppose I'm a complete newbie and therefore inevitably will ask dull
> > and repeated question.. but.. I am looking to produce as near as
> > effective 3D sound in real time on a PC (windows I'm afraid). At the
> > minute I am using a sdk which sits on top of the DirectSound API which
> > sounds pretty good (to me anyway) but has anything to do with HRTFs
> > been implemented in pd? I've heard of spat~ but I am presuming that
> > this is a.)max related b.)relies on external DSPs and c.)not free.
> >
> > If nothing else newbies like me must at least create a little
> > amusement....
> > thanks
> > Mandy
> >
> > ----------------------
> > MLN Kazem, Aerospace Engineering
> > M.Kazem at bristol.ac.uk
> > Tel. 0117 9288219
> > Fax. 0117 9272771
> >
> >
----------------------
MLN Kazem, Aerospace Engineering
M.Kazem at bristol.ac.uk
Tel. 0117 9288219
Fax. 0117 9272771
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