[PD] scaling pix_draw in GEM ,and GEM performance question
cinetron at passport.ca
Tue Sep 10 10:05:54 CEST 2002
I am having trouble scaling images using pix_draw. I thought I could
scale an image using scale or scaleXYZ before pix_draw but it seems like
these objects have no effect. I can scale an image by texture mapping
onto a square and resizing it but I find it is slower than pix_draw in
this case. When rendering movies I've found that texture mapping is
faster but the image is more distorted. I'm using GEM 0.87 under Linux.
Is this a problem with pix_draw or is it supposed to work this way? I
have a fast processor ( 1 GHz) a good video card (Nvidia 2Go) and I find
movies are playing quite slowly. I only have 128 MB ram. Just ordered
another 256 MB hoping this will speed things up. Wondering what other
people are using to get realtime playback with MPEGs in Linux?
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