[PD] "? about "border 0" with gemwin
Jim Ruxton
cinetron at passport.ca
Sat Sep 14 18:50:02 CEST 2002
Thanks Johannes and Mathieu for setting me straight on the operation of
the GEM window. I found I can turn off the border with X windows and
still have control over which window is on top.
Jim
>On Fri, 13 Sep 2002, Jim Ruxton wrote:
>
>
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>>Thanks Guenter,
>>This suggestion did exactly what I was looking for. I noticed when I use
>>the " border 0" option with gemwin I can no longer bring other windows
>>in front of the GEM window. Is there a way to still use "border 0" and
>>have access to the windows beneath the GEM window. Also is it possible
>>
>>
>no, it's just as "windows" are handled by the window-manager
>real windows (with borders) are equal, but some (without borders) are more
>equal than others...
>btw, i do not see much sense in having this.
>using no borders is most likely for full-screen or similar (somehow
>"performance" mode). Maybe your patches should work by then without too
>much switching between windows ;-)
>
>
>
>>to open more than one GEM window? Thanks again.
>>
>>
>no, not possible too.
>you can just create one single openGL-context (i hope i do not say
>something very stupid).
>Programs with multiple openGL-windows (like 3dmax) have 1 context that is
>devided into various subwindows -- the same happens with gem in stereo 1
>mode.
>so you could emulate 2 subwindows with this stereo-mode (and with *very*
>queer eye-settings)
>
>
>
>>Jim
>>
>>
>mfg.cds.dra
>IOhannes
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