[pd] Cellular automata with pd

Ben Bogart - FMPM/F1999 bbogart at ryerson.ca
Wed Sep 25 19:43:47 CEST 2002

In that case what I usually do is make an object abstraction, which 
contains just one object. I then make a abstraction specific receive (for 
the colour) and use the other arguments of the abstraction for the x y z 
position. Then I would write a script which just creates a patch with all 
these objects. use that script generated patch in the main patch. This 
way you never even have to look at the patch with all the objects, and 
just send data to them through there local recieves. the object 
sbtraction could be called like:

obj [ref #] [x] [y] [z]

Works well. 

Also there is a pixdata object which gives you access to the pixel 
texture data. (using big lists) another option is to write your own 
external (say in SDL) which you just feed colour data and it fills in the 
pixels in an sdl window. Well thats an idea anyhow.


On Wed, 25 Sep 2002, wwcarpen wrote:

> :you could just set up a grad of Gem squares in one plane and send thier 
> :individual colour values from your CA stuff... simple enough?
> :Ben
> Ok, I guess it can't be that difficult. I'm just concerned I'm going to make a 
> really messy patch if i wanted to make say, a 1024x768 grid, but i guess i'm 
> just going to have to expiriment to see how to do it most efficiently.
> thanks,
> walter carpenter
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B. Bogart

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