[PD] gem: pix_film+separator=pd_crash!?

Ben Bogart - FMPM/F1999 bbogart at ryerson.ca
Mon Sep 30 02:38:02 CEST 2002


your patch also crashes my win2k machine.

Ben


On Sun, 29 Sep 2002, dmotd wrote:

> my emails been a bit buggy so apologies if this hits the list
> a few times....
> 
> hello:
> 
>    just experiencing a bug with pd0.35/gem0.87 on win2k..
> pd crashes when i attempt to texture map an .avi
> to two separated geos using the separator object
> (demo patch below). the bug occurs both with pix_texure
> and pix_texture2, and with pix_film and pix_movie..
> 
>    i receive this error msg:
> The instruction at "0X015cf58b" referenced memory
> at "0x0be06e8b". The memory could not be "read".
> 
>    and disassembly points to:
> 015CF58B   mov         ecx,dword ptr [ebx+edx]
> 
>    im under the impression that this patch should work,
> as this sort of setup is mentioned in the gem
> documentation.. it may also be worth noting that the
> separator object works on my machine with standard
> (untextured) geos.  oh and until i get a new video card
> im relying on software rendering.
> 
>    thanks..
> dmotd
> 
> 
> sepcrsh.pd
> ________________
> #N canvas 115 239 587 506 12;
> #X obj 37 220 gemwin;
> #X msg 33 95 0;
> #X msg 65 113 1;
> #X msg 98 136 create;
> #X msg 129 161 destroy;
> #X obj 299 33 gemhead;
> #X obj 295 234 rotateXYZ;
> #X obj 220 277 separator;
> #X obj 365 272 separator;
> #X obj 211 419 cube;
> #X obj 371 420 cube;
> #X floatatom 405 303 5 0 0;
> #X floatatom 247 305 5 0 0;
> #X floatatom 381 221 5 0 0;
> #X obj 292 193 pix_texture2;
> #X msg 385 51 auto \$1;
> #X obj 385 32 tgl 15 0 empty empty empty 20 8 0 8 -262144 -1
> -1 0 1;
> #X floatatom 327 137 5 0 0;
> #X obj 293 166 pix_rgba;
> #X obj 306 139 tgl 15 0 empty empty empty 20 8 0 8 -262144
> -1 -1 01;
> #X obj 295 112 pix_film;
> #X msg 384 76 open homer.avi;
> #X obj 213 339 translateXYZ;
> #X obj 365 334 translateXYZ;
> #X connect 1 0 0 0;
> #X connect 2 0 0 0;
> #X connect 3 0 0 0;
> #X connect 4 0 0 0;
> #X connect 5 0 20 0;
> #X connect 6 0 7 0;
> #X connect 6 0 8 0;
> #X connect 7 0 22 0;
> #X connect 8 0 23 0;
> #X connect 11 0 23 1;
> #X connect 12 0 22 2;
> #X connect 13 0 6 3;
> #X connect 14 0 6 0;
> #X connect 15 0 20 0;
> #X connect 16 0 15 0;
> #X connect 18 0 14 0;
> #X connect 19 0 18 0;
> #X connect 20 0 18 0;
> #X connect 20 1 17 0;
> #X connect 21 0 20 0;
> #X connect 22 0 9 0;
> 
> 
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B. Bogart
---------





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