[PD] cel shading in Gem

Marc Lavallée odradek at videotron.ca
Wed Dec 11 00:00:20 CET 2002

Le mar 10/12/2002 à 17:38, Frank Barknecht a écrit :
> Now I'm still learning OpenGL and Gem, but I'd like to get one thing
> clear: Would it be possible to achieve this cel shading look with the
> available Gem-objects? Or would a new Gem external be needed? And what
> would be a good place in the Gem chain for that? Could I start, say,
> with the [diffuse]-code and adapt that?

I would recommend to write a small application based on the nehe
examples, that you could control from pd with the netsend and netreceive
objects through a set of udp sockets. It works for me...


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