[PD] Digidesign hardware

delire delire at selectparks.net
Mon Mar 3 21:51:37 CET 2003


no MIDI seq yet, they're currently drafting the implementation of it now. around a year away i think. has MMC albeit...

julian

On Mon, 3 Mar 2003 10:36:57 -0000
"Pall Thayer" <pall at fa.is> wrote:

//Hi, I haven't actually tried Ardour but I have looked at it and it looks
//impressive except for one thing... It doesn't do MIDI sequencing does it?
//
//----- Original Message -----
//From: "delire" <delire at selectparks.net>
//To: <pd-list at iem.kug.ac.at>
//Cc: <dave at davesabine.com>
//Sent: Monday, March 03, 2003 8:19 PM
//Subject: Re: [PD] Digidesign hardware
//
//
//>
//> save your money on all that silly hardware. buy nine more PC's or a Very
//Good Bicycle and try Ardour instead.
//>
//> <http://ardour.sf.net> - if you don't know already, ardour's a powerful
//DAW and is jackable with pd. i used pro tools for years until recently and
//find this a good alternative. used to be a dog to compile - now it's just
//fine. it's come a *long* way in the last year..
//>
//> features list cited from the page. much more than listed here as this is
//kind of old now..
//>
//> ..to not answer your question ;)
//>
//> julian
//>
//> //-->
//>
//> 16 or 24 bit recording
//>     All formats are supported by your audio interface are usable by
//Ardour. It uses 32 bit floating point as its internal sample format
//throughout, making the hardware format largely irrelevant. Various output
//dithering options are available via the JACK Audio Connection Kit that
//Ardour uses for audio capture and playback.
//>
//> Sample rate neutral
//>     If your audio interface can provide a 96kHz or 192kHz data stream, and
//your disk subsystem can support the required data flow for the number of
//tracks you want to work with, Ardour can record at this sampling rate. Of
//course, it handles 44.1, 48 and 88.2kHz just as well.
//>
//> Any number of physical channels
//>     Ardour's channel capacity is limited only by the number on your audio
//interface and the ability of your disk subsystem to stream the data back and
//forth.
//>
//> Support for pro-audio interfaces
//>     This comes care of the ALSA project, which provides high quality, well
//design device drivers and API's for audio I/O under Linux. Any interface
//supported by ALSA can be used with Ardour. This includes the all-digital 26
//channel RME Hammerfall, the Midiman Delta 1010 and many others.
//>
//> Full MIDI Machine Control
//>     Ardour can be more or less completely controlled from any hardware
//that sends MMC. The Mackie Digital 8 Bus has been the reference MMC
//controller during development.
//>
//> Unlimited Takes Per Track
//>     Any track can have any number of takes, subject to your available disk
//space.
//>
//> Standard Sound File Format(s)
//>     Ardour records each chunk of captured audio to mono, 32 bit float
//Broadcast WAVE or WAVE files. Ardour can also export complete sessions to
//WAV, AIFF, and several other standard audio file formats.
//>
//> Extensive non-destructive, non-linear editing
//>     Ardour contains a powerful multitrack audio editor/arranger that is
//completely non-destructive and capable of all standard non-linear editing
//operations (insert, replace, delete, move, trim, select, cut/copy/paste).
//The editor has unlimited undo/redo capacity and can save independent
//"versions" of a track or entire piece.
//>
//> LADSPA plugin support
//>     Ardour's editor supports the community-developed LADSPA plugin
//standard. Arbitrary chains of plugins can be attached to any portion of a
//track, limited only by your CPU's processing power. Note: Ardour will
//support VST plugins as soon as Steinberg permits the redistribution of VST
//header files by independent developers. See the FAQ for more details on
//this.
//>
//> Per-track and whole session looping
//>     Loop points can be adjusted in realtime, in units of samples, msecs,
//1/10th secs and seconds.
//>
//> Time scaling
//>     Stretch or shrink regions using time-domain algorithms for generally
//excellent results.
//>
//> A Unique Approach To Metering Digital "overs"
//>     Because the whole notion of a digital "over" is a rather flexible one,
//Ardour uses a rather flexible metering system to record them. You can define
//for yourself what constitutes an over, both in terms of the sample amplitude
//and the number of samples at or above that level. You can define two such
//categories of overs, and you'll never miss another them while not looking,
//because Ardour keeps both over counts on screen until you manually reset
//them. Please note: this novel idea could have been the basis of a patent.
//But because its inventor, Bill Gribble, and Ardour's author don't believe in
//this nonsense, its an idea we hope will spread to other recording systems
//>
//> Track-independent varispeed
//>     The speed of each track can be altered independently of all others,
//with enormous variation possible, limited only by your disk subsystem's
//throughput. Some users have reported up to 70x speed ups, for dramatic audio
//FX.
//>
//> Dynamic Punch
//>     When enabled, Dynamic Punch allows you punch in tracks while the
//system is playing and/or recording. No latency, no delay.
//>
//> Automatic cross-fading
//>     Overlap two audio regions and Ardour will (if requested) automatically
//crossfade between them.
//>
//> Arbitrary I/O routing
//>     Every mixer strip can have any number of inputs and outputs, not just
//mono, stereo or 5.1. An N-way panner is included, with support for various
//panning models. Pre- and post-fader sends exist, each with their own gain
//and pan controls. Every mixer strip acts as its own bus, and thus the bus
//count in Ardour is unlimited. You can submix any number of strips into
//another strip.
//>
//> Sophisticated solo & mute models
//>     Solo supports solo latch mode, where any number of tracks may be
//soloed, or solo toggle mode, where 1 track is soloed at a time. Solo safe is
//available for each track as well, independent of the soloing mode.
//>
//>     Mute can be set to affect any or all of:
//>
//>         * pre-fader sends
//>         * post-fader sends
//>         * main outs
//>         * control outs
//>
//> Auto Punch
//>     Define a pair of locate points, and Ardour will punch in automatically
//as it passes through the first one, and punch out as it passes through the
//second. Unlike some proprietary systems, you don't have to think about
//"voice allocation", or "transport startup time" for this - it just works in
//exactly the same way that a tape system would.
//>
//> Auto Input
//>     When the "Monitor In" button is set for a channel, Auto Input makes
//sure that you monitor what you'd typically want to hear. If Ardour is
//rolling, you'll hear the already-recorded material (if any). If its stopped,
//then rec-enabled tracks will monitor their inputs. Its a bit more complex
//than this, but not much.
//>
//> Fully "skinnable"/"themeable" GUI
//>     If you don't like Ardour's appearance, and have some to waste with
//computer graphics, you can completely change the images used for controls
//and every color (except the meters).
//>
//> Open Source, GPL software
//>     You get all the source code, which you can read, study, discard,
//modify, copy, re-distribute, critique or sing to your friends.
//>
//> Multi-processor capable design
//>     Ardour will run on conventional uniprocessor systems, but it works
//much better on a dual (or even quad) CPU system,
//>
//> It Runs On Linux
//> Forget regular system crashes and buggy program behaviour. Linux stays up
//for months, and Ardour has been run for full days without crashing.
//>
//> //<--
//>
//> On Sun, 02 Mar 2003 17:03:03 -0600
//> David Sabine <dave at davesabine.com> wrote:
//>
//> //Hello all,
//> //
//> //Does anybody on this list use PD with Digidesign Hardware?
//> //
//> //I'm planning to furnish my studio with the Digidesign HD system and
//would
//> //like to use PD in conjunction with Pro Tools or perhaps as an
//alternative
//> //interface to control the Pro tools proprietary hardware.
//> //
//> //Any thoughts?
//> //
//> //Regards,
//> //Dave S
//> //
//> //
//> //
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//> //
//>
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