[PD] Gem B3 on g4 733 with Nvidia card

bbogart bbogart at ryerson.ca
Thu Mar 6 19:52:52 CET 2003


Hello Mac guys,

I had a little more time today to try and get gem beta 3 to work on my 
machine, without any luck. I have recently upgraded to 10.2.

I have the stock nvidia card that came with the 733 (geforce2 I think) 
and I added an ATI xclaim VR (for video output)

PD now loads the gem lib fine:

GEM: IOhannes m zmoelnig
GEM: ver: 0.87+cvs
GEM: compiled: Nov 27 2002
GEM: Mac OS X port by James Tittle & Chris Clepper

But when I try and create a gem window I get:

Could not find valid pixel format
AGL Full Screen: 640 x 480
MAC:  no info.context
error: GEM: Unable to create window
error: GEM: gemwin: no window made

According to the OpenGL info developer util (which can't copy paste) 
sees both cards:
Render 0 (nvidia) has:
	HW acceleration
	fullscreen
	mpsafe
	window
	compliant
	screen mask

Render 1 (ATI)  has:
	off screen
	robust
	backing store
	MPsafe
	window
	multiscreen
	compliant
	screenmask
and no HW acceleration.

Does this give any indication as to the problem, seems to do the same 
thing if I put the PD window on the second screen and try creating a 
gem window.

Hope to get it fixed I really wanna try the firewire video input 
stuff!!!

Thanks
ben


On Thursday, March 6, 2003, at 01:13 PM, Adam Lindsay wrote:

> chris clepper said this at Wed, 5 Mar 2003 14:36:45 -0600:
>
>>> pix_videoDarwin: could not make new SG channnel
>>> pix_videoDarwin: could not set SG ChannelBounds
>>> pix_videoDarwin: could not set SG ChannelUsage
>>
>> these messages mean that you do not have a QuickTime compatible video
>> capture device attached to your machine and configured correctly.
>
> Ohhhh.... so *that's* how you do it.
> I was wondering for a while (idly) if there was anything that would do
> real-time capture in Gem. I had no idea it was sitting under my nose.
> Plugged in a miniDV cam to the FireWire port, and it Just Worked (tm).
> Excellent.
>
> A few questions about (future?) functionality: will it support multiple
> devices? Can I use it at above 320x240 at some point? The last one 
> would
> be very nice, as DV (with "high quality" enabled) *should* give
> stunningly clear results.
>
> This is a real kick in the behind to get to know how to use Gem more,
> especially with the nice, seamless choosing of an external display.
>
> Thanks, Jamie and Chris (and Mark and IOhannes, etc....)
>
> adam
>
>
> -- 
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
>  Adam T. Lindsay                      atl at comp.lancs.ac.uk
>  Computing Dept, Lancaster University   +44(0)1524/594.537
>  Lancaster, LA1 4YR, UK             Fax:+44(0)1524/593.608
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>
>
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