[PD] Sound Modelling

Marc Lavallée odradek at videotron.ca
Thu Mar 13 21:16:43 CET 2003


Deconstruct the included patch.
--
Marc

Le jeu 13/03/2003 à 10:15, Craig A Churchman a écrit :
> Hi, I need to generate a sound that starts at about 100Hz then goes up
> in pitch exponentially to about 2kHz. Can pd do this and if so, how do I
> do it? Any help's greatly appreciated
> -- 
> ----------------------------------------------
> Craig A Churchman (cac646 at mail.usask.ca)
> College of Engineering,
> University of Saskatchewan
> ----------------------------------------------
> 
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-------------- next part --------------
#N canvas 276 84 338 441 10;
#X obj 71 306 osc~;
#X obj 77 89 log;
#X floatatom 77 69 6 0 0 0 - - -;
#X obj 55 217 exp;
#X obj 128 89 log;
#X floatatom 128 69 6 0 0 0 - - -;
#X obj 56 112 f;
#X obj 56 90 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X text 77 53 start;
#X text 127 53 end;
#X msg 55 167 \$1 \, \$2 \$3;
#X floatatom 179 69 6 0 0 0 - - -;
#X obj 56 135 pack f f f;
#X text 178 53 time;
#X obj 107 386 dac~;
#X obj 141 218 exp;
#X msg 141 168 \$2 \, \$1 \$3;
#X obj 157 307 osc~;
#X obj 141 194 line;
#X obj 55 193 line;
#X text 29 87 go!;
#X obj 141 241 sel;
#X obj 55 240 sel;
#X obj 156 352 *~;
#X msg 86 282 0;
#X msg 122 282 1;
#X obj 70 349 *~;
#X text 43 25 Sweeping oscillators;
#X connect 0 0 26 0;
#X connect 1 0 6 1;
#X connect 2 0 1 0;
#X connect 2 0 21 1;
#X connect 3 0 22 0;
#X connect 4 0 12 1;
#X connect 5 0 4 0;
#X connect 5 0 22 1;
#X connect 6 0 12 0;
#X connect 7 0 6 0;
#X connect 7 0 25 0;
#X connect 10 0 19 0;
#X connect 11 0 12 2;
#X connect 12 0 10 0;
#X connect 12 0 16 0;
#X connect 15 0 21 0;
#X connect 16 0 18 0;
#X connect 17 0 23 0;
#X connect 18 0 15 0;
#X connect 19 0 3 0;
#X connect 21 0 24 0;
#X connect 21 1 17 0;
#X connect 22 0 24 0;
#X connect 22 1 0 0;
#X connect 23 0 14 1;
#X connect 24 0 23 1;
#X connect 24 0 26 1;
#X connect 25 0 23 1;
#X connect 25 0 26 1;
#X connect 26 0 14 0;


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