[PD] Re:[OT] How do your performance environments looks like?

Jordan J buck at defaced.net
Thu Apr 10 22:13:51 CEST 2003


Sort of on the same subject, is there a place (mailing list/forum)
specifically for discussing real-time performance in dataflow environments?
I'm interested in learning more about what other people use for things like
this.

-Jordan


> ----- Original Message -----
> From: "vanDongen-Gilcher" <gml at xs4all.nl>
> To: "Maurizio Umberto Puxeddu" <mauriziopuxeddu at yahoo.it>
> Cc: <PD-list at iem.kug.ac.at>
> Sent: Thursday, April 10, 2003 4:24 PM
> Subject: Re: [PD] Re:[OT] How do your performance environments looks like?
>
>
> > It looks good to have the joystick move by itself :)
> >
> > I am still exploring.
> > What it does now, is that I can feel the impact of an percussive sound,
> and
> > at the same time feel the pulse the computer/machine is creating. So
this
> > makes the joystick less vague, my actions become embedded in the rythms
> > they create , sort of.
> > My orginal background is in accoustic instruments, and I always miss the
> > physical interaction with most electronic controlers.
> > What I am working on is to match the "feel" of the joystick with the
sound
> > aspects that I am controlling.
> > FF is not just pushes, you can also set spring effects, so for instance,
> if
> > there is  a filter with a strong resonance, and you control the pitch
with
> > the joystick, you can set it up that you feel when you get  into the
> > resonance area.
> > It might push you towards the resonance or  away from it, with a
deadband
> > on the resonance. Obviously you can hear it if you make a sound, but if
> the
> > sound is only made when you press the trigger it s nice to have a touch
> > interface of where you are. That way you don't ave to look at the screen
> > f.i.
> >
> > All in all, it makes the computer a much more physical musical
instrument,
> > instead of a box on desk where somebody is doing something that may or
may
> > not be related to the sound you hear. With most laptop performances I
> > always suspect that the players are playing quake and I am hearing a CD.
> >
> > Gerard
> >
> >
> > Maurizio Umberto Puxeddu said at "Re: [PD] Re:[OT] How do your
performance
> > environments looks like?."r[2003/04/10 19:00]
> >
> > > Hi Gerard.
> > >
> > > Thanks for the description of your set and how you use it.
> > >
> > > One question: how does force feedback affects your music?
> > >
> > > I mean: the difference between a physical slider, a on-screen slider,
a
> > > pad, an hv control or the cnmat strumming surface (thanks you
> > > Hans-Christoph) is quite obvious but I don't understand the
implications
> > > of ff in the performance of music.
> > >
> > > Maurizio Umberto Puxeddu.
> > >
> >
> >
> > _______________________________________________
> > PD-list mailing list
> > PD-list at iem.kug.ac.at
> > http://iem.kug.ac.at/cgi-bin/mailman/listinfo/pd-list
> >
>





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