[PD] Re: [PD-announce] Video Game Audio Prototyping with Pure Data

delire delire at selectparks.net
Wed Jun 4 04:32:11 CEST 2003


hehe nah it's good. the more the merrier. we've been playing around with this for a while here at selectparks and would love to see what others come up with.

julian

On Tue, 3 Jun 2003 14:57:02 +0800
Chris McCormick <chris at mccormick.cx> wrote:

//Dammit. Someone else has finally caught on. :/
//
//Chris.
//
//On Mon, Jun 02, 2003 at 10:15:20PM -0700, lotusaudio at shaw.ca wrote:
//> An online article which details how to use Pure Data in video game development at www.gamasutra.com.  Assumes intermediate knowledge of Pure Data.  Several patches available to download and experiment with including one to generate adaptive music.
//> 
//> Read article at (free reg req'd):
//> http://www.gamasutra.com/resource_guide/20030528/paul_01.shtml
//> 
//> ------
//> 
//> 
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//
//-- 
//_________________________________
//chris at mccormick.cx
//http://www.mccormick.cx
//http://www.hypercube.com.au
//http://www.sciencegirlrecords.com
//
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//-->

nick -> delire
home -> http://selectparks.net
key ->  http://selectparks.net/jkey.txt





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