[PD] countings
David Sabine
dave at davesabine.com
Thu Jul 10 20:21:19 CEST 2003
Hello Patrick,
I'm assuming that you want to 'spin' the object...and by 'negative' you mean
'reverse spin'.
I've attached a patch which shows a [metro] connected to a counting
mechanism...the unique part of this counting mechanism is that you can
reverse the direction simply by sending a negative number to the [+] object.
You can speed up the counter by sending larger numbers to the [+] object and
even slow it down by sending very small numbers to the [+] object.
To rotate an object in a gem window, you could use this type of construct in
conjunction with a [translateXYZ] and (with help from the [mod 360] object,
you can rotate the object in 360 degrees forward or reverse and even change
the speed of the rotation. For a smoother rotation, try [metro 10], for a
jittered effect try [metro 100]
Hope this helps.
Regards,
Dave S
-----Original Message-----
From: PAGANO,PATRICK RALPH [mailto:bigswift at ufl.edu]
Sent: July 10, 2003 12:08 PM
To: dave at davesabine.com
Subject: RE: [PD] countings
how do i get it to to negative??
--
PAGANO,PATRICK RALPH
On Wed Jul 09 20:04:15 EDT 2003, David Sabine
<dave at davesabine.com> wrote:
> Hello,
>
> Perhaps I'm crazy here, but there are only 360 degrees in a
> circle.
> Shouldn't your line go from 360 to zero? Or do you somehow want
> 720degrees
> of rotation?
>
> I would link a metro to a counter to a [mod 360] (the result
> would be 0 to
> 360 forever and ever and ever)
>
> Regards,
> Dave
>
> -----Original Message-----
> From: pd-list-admin at iem.at [mailto:pd-list-admin at iem.at] On
> Behalf Of
> shreeswifty
> Sent: July 9, 2003 5:20 PM
> To: pd-list at iem.kug.ac.at
> Subject: [PD] countings
>
>
> Hi folks been fooling with GEM and loving it.
> Making cool .obj files in Wings3d etc..
>
> But i would like to have a simple spinning object for demo
> purposes
>
> How can i set a line to go from 360 to -360 etc..
> i am sure this is a simple question but i am a simple kinda
> guy...
>
> lol
>
>
>
>
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