[PD] controlling/recording bang actions

Bradon Webb bradonwebb at yahoo.com
Sat Sep 6 00:51:50 CEST 2003


Hey,
 
I have something that might work... It might not be as effiecient as you want, but I have made a mock up of how it might work.  It records atom boxes to array and reads them back from a tempo array.  I find it is really good for live improv stuff.  It works well on the fly, but it is more or a way to animate a atom variable, than trigger samples.  If you assign each sample a number, it would work.  It reads from the left input a change in an atom, and starts a timmer, then when the next atom is read in, it saves both this information (the time in msec, and the value) into two differnt arrays.  Then you can play back the array at the realtime tempo or use 1/2 speed or double speed etc.  There is also a loop function so the arrays will repeat once they get to the end.  There are some other things in there, but I thought I would put most comments inside.  Open the RECORDinstructions for a demo mock up.
 
If anyone wants to give input, I know there are a few inefficeient ways of dealing with the data, especially the saving features, but any suggestions\feedback would be nice.    
 
good luck
Bradon~

Shintaro Miyazaki <shintaro.miyazaki at stud.unibas.ch> wrote:
dear list

is there a way to kind of record specific bang actions, which I play 
"live".
That would be really cool. You could reuse some actions you made, like 
a soundfile
and loop it for example. I mean for example play actions of a "oneshot 
sampleplayer" like:
bum (play sample 1) bum (sample2) chagg (sample3).. (bang1 bang2 bang3) 
and loop it, replay these actions.
Maybe somebody understands what I mean and has a solution. I already 
made a stepsequencer but i want something more influencable and kind of 
live (improvised)
I didnt start to think about it yet, but if there is somebody who has 
done that before, why not ask him?

cheers
miyazaki s
from basle, switzerland


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