[PD] watersurface

tom at nullpointer.co.uk tom at nullpointer.co.uk
Mon Dec 1 13:48:52 CET 2003


Hey

You can always use the cheap demo trick (aaah the good old days)
http://freespace.virgin.net/hugo.elias/graphics/x_water.htm
I still use it.  .:)

Tom
http://www.nullpointer.co.uk
http://www.r4nd.org




----- Original Message ----- Hey,


From: "Cyrille Henry" <cyrille.henry at la-kitchen.fr>
To: "chris clepper" <cgc at humboldtblvd.com>
Cc: "marius schebella" <marius.schebella at chello.at>; <pd-list at iem.at>
Sent: Sunday, November 30, 2003 12:29 PM
Subject: Re: [PD] watersurface


> 
> 
> chris clepper wrote:
> 
> > Very nice.  This has been on the TODO list for a while - thanks for 
> > doing it.
> > 
> thanks
> 
> > You need to have developer access to the GEM CVS so you can commit 
> > things like this.
> wowww, that would be great ;-)
> 
> This object was disign for personal use : it's not 100% compatible with 
> the original newWave object.
> so, I'll try to make some change for a better compatibility and then 
> commit it to my server...
> 
> cyrille
> 
> >  Plus you can compile Windows binaries, which are good 
> > to have.
> > 
> > cgc
> > 
> > At 10:45 PM +0100 11/29/03, Cyrille Henry wrote:
> > 
> >> hello,
> >>
> >> I've make smalls modification to newWave object for the simulation of 
> >> this kind of surface.
> >> (I add a damping parametter for making smooth surface)
> >> you can find everythings here:
> >>
> >> http://drpichon.free.fr/pure-data/GEM/newWave/
> >>
> >> (.dll + .cpp + .pd)
> >>
> >> cyrille
> >>
> > 
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> > PD-list at iem.at
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> > 
> 
> 
> 
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