[PD] physical modeling objects for pd

tigital at mac.com tigital at mac.com
Mon Dec 1 17:40:40 CET 2003

On Sunday, November 30, 2003, at 05:02  PM, Cyrille Henry wrote:

> hello,
> I have made a serie of objects for physical modeling with pd.
> The object send Data but NO AUDIO.
> the aim is to generate data for the control of an audio synthesis 
> and/or video synthesis...
> it's just like http://www.sodaplay.com/ for pd.
> I upload sources + object for windows and linux + exemples here :
> http://drpichon.free.fr/pure-data/physical-modeling/
> you nead all the object for testing the exemples.
> (I'll make a lib later...)
> I'll be very happy if someone can compile them on OSX (sould be easy : 
> no dependancy)

...I've uploaded an archive named "physical_modelingOSX.v.0.01.sit" 
with source, examples, and precompiled OSX binaries to my site:


> any question / comment / etc are welcome.

...uh, all I can say is: WOW!!!!  Damping algorithms have been on my 
todo list for soo long re: newWave/ripple, and now you plop down a 
whole bunch of very flexible stuff that go far beyond simple additions 
to a GEM geos ;-)

...I really like the example patches, too; but I think you'll need to 
create some detailed help patches...I'm still trying to figure out how 
the collision detection is working in example "08_non_lineaire2.pd"...


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