[PD] pd+makeup

Alexandre Castonguay acastonguay at artengine.ca
Wed Feb 18 00:25:28 CET 2004

Hi all,

I think that segmented cords, buttons and other gui enhancements have their 
place.  Others will work on improving other parts of pd but that should not 
mean stopping creative work when it happens?  Of course, the changes should 
be optional so everyone can have it their own way.

When I was migrating from jMax to pd, I found myself at a bit of a loss a 
first when confronted to the stark look of puredata.  I now appreciate its 
simplicity and I am learning to encapsulate and clean up my patches.  From my 
experience in both, I can attest that that bad patch design is quite 
independent from the look of the GUI ;-).

For new users that do not mastered the shortcuts, and want a taste of what 
puredata is like, having something more visual like the button bar would be 
welcome.  Curved or segmented patch cords can also help the readability of a 
patch when it is inevitable to have lines crossing objects.

I'd really like to see these changes happen, otherwise what would we do with 
these news icons we're working on?



On Tuesday 17 February 2004 20:40, Mathieu Bouchard wrote:
> On Tue, 17 Feb 2004, Matthew Nish-Lapidus wrote:
> > I might be alone in this.. but i think that segmented patch cords just
> > lead to sloppy patches...  it makes them harder to read and much more
> > convoluted..
> Sigh. It's déjà vu all over again!!!
> ---------- Forwarded message ----------
> Date: Fri, 12 Sep 2003 19:30:18 -0400 (EDT)
> From: Mathieu Bouchard <matju at sympatico.ca>
> To: ben at ekran.org
> Cc: ivan.franco at ydreams.com, pd-list at iem.at
> Subject: Re: [PD] 0.37 must 'Cut' cables?
> On Fri, 12 Sep 2003 ben at ekran.org wrote:
> > But I suppose the lesson is patches will never be hard to follow
> > (either way) if they are well constructed! PD patches that are well
> > constructed look good, segmented patch cords make bad patches look
> > good...
> You'd have a problem with my patches maybe? My work is essentially based
> on recursion, so in almost every patch I have a wire that goes on top on
> an object box, and doesn't have the possibility not to. That's not
> beautiful. (Oh yeah, I could use "send" and "receive", but it makes the
> diagram heavier.)
> If you agree that having cords run over objects is ugly, could you tell me
> what I'm supposed to do to beautify patches that use recursion?
> Also, I don't recall any other arguments against segmented patch cords
> than things along the lines of "if your patches didn't suck you wouldn't
> care for that feature". So I'm not sure what I am supposed to tell
> beginners about it without sounding bad. Are there any other arguments
> against?
> ________________________________________________________________
> Mathieu Bouchard                       http://artengine.ca/matju
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