[PD] Creating signal patches by messages

Roman Haefeli reduzierer at yahoo.de
Tue Mar 9 23:15:03 CET 2004


Sorry

that was not true what i wrote.

try the same test i described with an [osc~] (not too high f, so you will
better hear a posssible distortion). when  you create  the abstraction,
sound is still ok, which means you hear only one [osc~].
change the position of any object (or do another action in edit-mode) and
you will hear distortion, beacause there are now 2 [osc~] you hear (chance
is 50:50 that the phases of the 2 sinuswaves result in an amplification, so
try it a few times.)

it seems that computation of audio is only updated by any "manual" action in
edit mode. i think every time you do something the pd-patch is "rewritten"
in the background, but not if changes are made by a message.


Roman




----- Original Message -----
From: "Peter Lundén" <plu at tii.se>
To: <pd-list at iem.at>
Sent: Tuesday, March 09, 2004 9:45 AM
Subject: [PD] Creating signal patches by messages


> I have problems creating signal patches by message.  I attached a patch
> with problematic behavior.
>
> First i put DSP on. Then open the bug-patch.pd and click on the message
> box and open the newly created  bug-patch, now there is no output from
> noise~ .
> If you now force a recomputation of the computation graph there it an
> output.
>
> I consider this as a bug but it migth be a "feature".
>
> How could I fix this problem?
>
> Best regards
> --PLu
>
> ---------------------------------------
> Peter Lunden
> The Interactive Institute
> Box 24 081
> SE-104 50 STOCKHOLM, Sweden
> Phone: +46-8-783 24 59
> Cell: +46-70-845 53 03
> ICQ: 253544648
>
>
>


----------------------------------------------------------------------------
----


> #N canvas 548 166 460 310 10;
> #X msg 163 56 \; pd-bug-patch.pd obj 10 10 bug-patch;
> #X obj 46 163 noise~;
> #X obj 47 185 env~;
> #X floatatom 47 207 5 0 0 0 - - -;
> #X connect 1 0 2 0;
> #X connect 2 0 3 0;
>





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