[PD] [GEM] Iterating geos trick
j0 at advalvas.be
Wed Mar 24 22:23:20 CET 2004
I've found a trick to use one gemhead and one gem-geo-object to render
multiple instances of the same geo. This could be very usefull to create
complex computer-generated gem scenes.
Like it is now, I hade to create an obscure mess with
and [$1 $2 $3(
to do with a gemList what[float] does for floats and [symbol] for
symbols. Without the [prepend list], [l] does not want to take it, and
without the [$1 $2 $3(, separator does not like it.
It works, but it crashes every time I stop the rendering. Probably
something to do with fixing the gemList data to 3 atoms, which isn't
always the case. Or is this trick a huge can of worms that will make
every gem object buggy?
Is there a solution or workaround for this? A specific [gemlist]
container object would be nice for the next gem release (hint :).
In attachment there is a demo patch ("gem-loop-test.pd") that shows
animating 3D lissajous figures consisting out of 256 spheres. Anyone
knows a nice hack to connect the spheres with tubes?
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