[PD] Re: how do i interact with pd without gui?
hans at eds.org
Fri Mar 26 18:16:39 CET 2004
Write an object for the Windows event system.
I started working with DirectX, shuddered, then happily whipped out the
Linux objects. The Linux event system was cleanly laid out and easy to
deal with. DirectX was, well, not. So I don't have any plans on
working with DirectX unless paid good money to do so. I do have plans
to write objects like [linuxevent] for MacOS X, but that probably
doesn't help you. Also, a libSDL object wouldn't be too hard and it'd
run on Windows. I started working on that but never finished it.
On Friday, Mar 26, 2004, at 10:44 America/New_York, matthew jones wrote:
> hans, is there ANY way you can think of to get similar behaviour to
> [linuxevent] on windows?
> would it even be possible?
> a friend is using a USB switch interface with pd, and wants to use a
> of my patch that uses a -nogui option (flash gui instead)......
> any help would be greatly appreciated!
> kind regards,
> ----- Original Message -----
> From: "Hans-Christoph Steiner" <hans at eds.org>
> To: "Tim Blechmann" <TimBlechmann at gmx.net>
> Cc: <pd-list at iem.at>
> Sent: Friday, March 26, 2004 3:34 PM
> Subject: Re: [PD] how do i interact with pd without gui?
>> On Friday, Mar 26, 2004, at 06:58 America/New_York, Tim Blechmann
>>>> Tim Blechmann hat gesagt: // Tim Blechmann wrote:
>>>>>> but you can use some keys of the ascii keyboard for "play",
>>>>>> "stop","rec", etc, and print messages in the shell if you need to
>>>>>> (simply with the [print] object)
>>>>> that was my first thought, but if you press a key on the console,
>>>>> it's not grabbed by pd ... i actually don't know why, but it's
>>>>> possible, that pd's keyboard access is through the gui ...
>>>> If you're on Linux you can use Hans' linuxevent objects which read
>>> do i? i only have my mouse listed in /dev/input, but not the
>> [linuxevent] supports any device that the Linux event system does.
>> Linux event mostly supports USB devices, so AFAIK PS/2 mice don't
>> for example. So maybe only USB keyboards work with this, but I'd like
>> to be wrong about this.
>> You might need to load a kernel module like evdev, or usbkeyb or
>> something like that.
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