[PD] "ping-pong" ball-like algorithm in PD

type_non type_non at yahoo.com
Wed Apr 7 12:10:38 CEST 2004


I knew the name of this algorithm, but i can't remember it now. Imagine a ping pong ball being droped in a table, where the noise that it makes becomes faster and faster (Aphex Twin has one music where he uses this in some beats). Does anyone knows how to implement this in PD or where can i find more info? 
 
Thanks in advance.

		
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