[PD] "ping-pong" ball-like algorithm in PD
cyrille henry
cyrille.henry at la-kitchen.fr
Wed Apr 7 12:27:15 CEST 2004
hello,
one solution would be to use pmpd : a physical modeling library for pd.
http://drpichon.free.fr/pmpd/
look at the exemple patch (08_ball maybe)...
hope that helps,
Cyrille
type_non wrote:
> I knew the name of this algorithm, but i can't remember it now. Imagine
> a ping pong ball being droped in a table, where the noise that it makes
> becomes faster and faster (Aphex Twin has one music where he uses this
> in some beats). Does anyone knows how to implement this in PD or where
> can i find more info?
>
> Thanks in advance.
>
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