[PD] "ping-pong" ball-like algorithm in PD

cyrille henry cyrille.henry at la-kitchen.fr
Wed Apr 7 12:27:15 CEST 2004


hello,

one solution would be to use pmpd : a physical modeling library for pd.

http://drpichon.free.fr/pmpd/

look at the exemple patch (08_ball maybe)...

hope that helps,

Cyrille


type_non wrote:

> I knew the name of this algorithm, but i can't remember it now. Imagine 
> a ping pong ball being droped in a table, where the noise that it makes 
> becomes faster and faster (Aphex Twin has one music where he uses this 
> in some beats). Does anyone knows how to implement this in PD or where 
> can i find more info?
>  
> Thanks in advance.
> 
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