[PD] "ping-pong" ball-like algorithm in PD
Michael Iber
music at chemie.fu-berlin.de
Wed Apr 7 12:53:51 CEST 2004
there is an external in Olaf Matthes' maxlib
At 11:10 07.04.2004 +0100, you wrote:
>I knew the name of this algorithm, but i can't remember it now. Imagine a
>ping pong ball being droped in a table, where the noise that it makes
>becomes faster and faster (Aphex Twin has one music where he uses this in
>some beats). Does anyone knows how to implement this in PD or where can i
>find more info?
>
>Thanks in advance.
>
>
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