[PD] stutter~ ??
derek at x-i.net
Tue May 18 09:37:08 CEST 2004
> "stutter~ keeps a history of its signal input(left inlet). Upon
> recieving an int(left inlet), it copies that number of the most recently
> recieved samples to another playback buffer. This buffer may be cycled
> through by its phase, 0-1 (right inlet). on bang (left inlet) or a
> trigger signal (middle inlet), the last int number of samples are copied
> to the playback buffer."
Jeez! Those Max objects are so specific! I really have the same feeling
about them as I have for a lot of fancy VST plugins: it takes the fun
out of coming up with a unique effect yourself.
Really, though, there is no need to port.
I think this effect could very easily be done with an abstraction built
with a minimum number of basic, low-level objects. It would contain two
arrays, where the first would write incoming sound, which could be then
passed to the second array, where it could be played back. The main
things to know are how long each buffer is. The size of the first would
determine the length of your "history", and the length of the second is
useful to know so you can control the playback rate. The playback buffer
could be "cycled" using a [phasor] in the same way that is used in most
of the "sampler" patches in the audio examples of PD. See also
[tabwrite], [tabread4~], etc.
derek holzer ::: http://www.umatic.nl
---Oblique Strategy # 118:
"Make what's perfect more human"
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