[PD] Using Compare with pix_video

Ivan Franco ivan.franco at ydreams.com
Wed May 26 01:59:01 CEST 2004


Hello everyone.
I'm having trouble using pix_compare with a pix_video stream together 
with a pix_image.
I want to do lumakeying but the pix's don't have the same size (the 
videostream is not a power of 2).
So I get the following from Gem:

Gem: GemPixDualObj: two images do not have equal dimensions

Anyway around? Using Windows XP + Gem 0.888-rc2

My patch:

#N canvas 0 0 767 607 12;
#X msg 60 93 create;
#X msg 28 92 1;
#X msg 122 93 dimen 320 240;
#X obj 21 163 gemwin;
#X obj 31 55 t b b b;
#X obj 30 25 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 420 73 pix_video;
#X obj 463 110 pix_delay;
#X obj 420 138 pix_diff;
#X floatatom 450 499 0 0 0 0 - - -;
#X obj 425 532 translateXYZ;
#X floatatom 476 500 5 0 0 0 - - -;
#X floatatom 525 501 5 0 0 0 - - -;
#X msg 525 480 1;
#X obj 420 183 pix_blur;
#X obj 525 460 loadbang;
#X obj 420 49 gemhead;
#X obj 420 236 pix_grey;
#X obj 608 308 pix_image;
#X obj 598 246 gemhead;
#X obj 425 557 square 4;
#X obj 433 430 pix_texture;
#X msg 525 42 setup;
#X msg 513 68 dialog format;
#X obj 407 293 pix_gain;
#X msg 482 292 \$1 \$1 \$1;
#X msg 443 360 direction \$1;
#X obj 443 341 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
1;
#X obj 645 215 loadbang;
#X msg 615 272 open dancer.jpg;
#X msg 559 102 5;
#X msg 532 169 0.9;
#X msg 498 257 5;
#X obj 433 394 pix_compare;
#X connect 0 0 3 0;
#X connect 1 0 3 0;
#X connect 2 0 3 0;
#X connect 4 0 1 0;
#X connect 4 1 0 0;
#X connect 4 2 2 0;
#X connect 5 0 4 0;
#X connect 6 0 7 0;
#X connect 6 0 8 0;
#X connect 7 0 8 1;
#X connect 8 0 14 0;
#X connect 9 0 10 1;
#X connect 10 0 20 0;
#X connect 11 0 10 2;
#X connect 12 0 10 3;
#X connect 13 0 12 0;
#X connect 14 0 17 0;
#X connect 15 0 13 0;
#X connect 16 0 6 0;
#X connect 17 0 24 0;
#X connect 18 0 33 1;
#X connect 19 0 18 0;
#X connect 21 0 10 0;
#X connect 22 0 6 0;
#X connect 23 0 6 0;
#X connect 24 0 33 0;
#X connect 25 0 24 2;
#X connect 26 0 33 0;
#X connect 27 0 26 0;
#X connect 28 0 29 0;
#X connect 28 0 32 0;
#X connect 28 0 31 0;
#X connect 28 0 30 0;
#X connect 29 0 18 0;
#X connect 30 0 7 1;
#X connect 31 0 14 1;
#X connect 32 0 25 0;
#X connect 33 0 21 0;

Thanks all
I.





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