[PD] working with 3d objecs in GEM

andreithomaz andreithomaz at bol.com.br
Sat Jun 12 22:38:59 CEST 2004


hello chris,

now, i got to make the models work fine. I discovered that I have to 
"join" the meshes in Blender, before exporting to DXF (the conversion to 
.OBJ is done by Crossroads). And not to use the "triangulation" of Blender.

but i would like to ask: I would like each face had a different collor. 
Is that possible? I would like to use Blender (with Crossroads) or 
Anim8tor (that exports directly to .OBJ).

bye,
andrei

chris clepper wrote:

> On Jun 12, 2004, at 9:22 AM, andreithomaz wrote:
>
>> hello list,
>>
>> I am starting to work with 3d objecs, loaded from .obj files, using 
>> Pure Data + GEM.
>>
>> Has anybody experience with this kind of thing? I tried some mazes 
>> created with blender and exported to .obj with Crossroads, but they 
>> were not correctly exported... Do the models need to be composed only 
>> by triangles? To be a mesh only? I will make some tryings now but, if 
>> somebody has already worked with 3d objects, please, help me :-)
>
>
> Most .obj models I've encountered load fine in GEM (we use a standard 
> open-source importer).  The only ones that don't were made by 
> softImage and sent through a utility to convert to .obj. Those would 
> simply not load, and gave an error.  Do you see any errors in the 
> console when loading models?
>
> If you send me a small model then I can have a look at the model file 
> and see what's going on.
>
> cgc
>
>> thanks,
>> andrei
>>
>> -- 
>> RGB Design Digital
>> www.rgbdesigndigital.com.br
>>
>>
>>
>>
>>
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>
>


-- 
RGB Design Digital
www.rgbdesigndigital.com.br








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