Fwd: [PD] GEM: graphics cards?

chris clepper cgc at humboldtblvd.com
Fri Jun 18 04:46:11 CEST 2004


For some reason my http remote mail client doesn't send things to mail 
lists.  Below is some info about GPUs.

Begin forwarded message:

> From: cgc at taproot
> Date: June 17, 2004 11:55:10 AM CDT
> To: Max Neupert <abonnements at revolwear.com>
> Cc: pd-list at iem.at
> Subject: Re: [PD] GEM: graphics cards?
>
> Quoting Max Neupert <abonnements at revolwear.com>:
>
>> i was told that i shold go for ati cards.
>> http://www.ati.com/products/radeon9800/radeon9800pro/compare.html
>>
>> right?
>
> On OSX, ATI is indeed the only way to go at the moment - the only 
> decent
> performance options for a new Mac and the only aftermarket products 
> both come
> from ATI.
>
> If you want to go with a 9800 that's fine, but we're not doing any 
> shaders...
> yet.
>
>>
>> Am 17.06.2004 um 17:25 schrieb Martin Dupras:
>>
>>> After two years of excellent service, my GeForce4 Ti4600 graphics 
>>> card
>>> seems to be dying...
>>>
>>> I have since been completely unaware of development on the graphics
>>> cards front, but since most of my graphics needs are for GEM, I 
>>> tought
>>> I'd ask here if anyone could recommend good recent cards that can
>>> drive two CRTs monitors (e.g. TwinView in the NVidia world) and has
>>> good openGL acceleration (for GEM performance.)
>
> First, what platform?  XP has the option of ATI and NV, but Linux 
> still seems to
> be dominated by Nvidia's comprehensive drivers.
>
> You had a pretty good card for running GEM, and since we really don't 
> stress the
> GPU all that much with the current code you could probably go with a 
> similar
> card for cheap and not see a performance hit*.  I would stay away from 
> any of
> the low-end GeforceFX crap (5200 and 5600 are pathetic), but you don't 
> have to
> go with an X800 or 6800 just to get a decent framerate.  Something 
> like the ATI
> 9600 or equal NV card would be a decent choice right now, and also 
> have some
> support for future features like shaders.
>
> * the only way you would possibly hit a GPU bottleneck would be 
> loading huge
> models, the model object uses a display list, while most other objects 
> are
> still stuck in direct mode and thus are client CPU limited.  This will 
> change.
>
> cgc
>
> ----------------------------------------------------------------
> This message was sent using IMP, the Internet Messaging Program.

No, it wasn't sent - that's why I'm forwarding it from home, jackass.
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