[PD] [Gem] alpha transparency question........

Martin Peach martinrp at vax2.concordia.ca
Wed Jul 7 22:27:39 CEST 2004


chun lee wrote:

>Hi there:
>
>Just got a question about the alpha transparency in Gem.
>
>Say I have 2 cubes (A & B) and both have them have alpha transparency on.
>and because the rendering order (say A renders first), they won't be
>mutually transparent. I mean cube B can see through cube A but cube A can't
>see through cube B. making sense?
>
>Is there a way so that both of them are mutually transparent?
>
>  
>
You need to adjust the rendering order so that objects are drawn from 
the front of the scene towards the back.
Unless I am mistaken (50% a priori probability) in openGL there is no 
other way.
Martin




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