[PD] Re: [PD] render big tif´s with GEM
cgc at humboldtblvd.com
Thu Aug 5 02:42:25 CEST 2004
Both textures and GL drawing contexts have limits on their size. For
most cards this is 2048 by 2048. The 'dual DVI' Geforce 6800 that can
drive the new 30 inch Apple display apparently has higher limits or
else it wouldn't work. I think some of the 'pro' Nvidia cards that can
drive the hi-rez IBM display have at least 4096 pixel limits.
On Aug 4, 2004, at 11:06 AM, rainer _ wrote:
> i just ask myself if it is possible to render bigger tif's than screen
> just have made a test with [dimen 4000 3000( and pix_write. the size
> of the
> rendered pix is 4000 x 3000, but the gem-pixels are only at the part
> gemwin is clashing with my screen. the rest is black.
> i think about making c-prints out of some single-buffered gem pixel
> stuff. so if it's not hi-res (72 dpi) i need big dimensions.
> is this possible somehow?
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