[PD] operator/spigot problem - action repeats unintentional

Frank Barknecht fbar at footils.org
Mon Aug 16 23:43:55 CEST 2004


Hallo,
Thomas Ouellet Fredericks hat gesagt: // Thomas Ouellet Fredericks wrote:

> Use more a lot more |trigger| objects in your patches. I think the source of
> your problem resides in how your control signal is routed and distributed.

It surely is. The behaviour of the collision detection region in the
patch is totally undefined. Like the first example in the attached
patch: No way to tell what's going to happen. 

Triggers are a must here, as they are everywhere where numbers are
added.

Ciao
-- 
 Frank Barknecht                               _ ______footils.org__
-------------- next part --------------
#N canvas 0 0 502 497 10;
#X obj 195 188 spigot;
#X obj 195 230 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1
1;
#X obj 113 189 spigot;
#X obj 113 227 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
1;
#X floatatom 162 137 5 0 0 0 - - -;
#X text 106 67 Guess what happens \, then change number:;
#X msg 163 112 1;
#X obj 133 386 spigot;
#X obj 133 428 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1
1;
#X obj 197 390 spigot;
#X obj 197 428 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
1;
#X obj 137 361 t f f;
#X obj 196 362 t f f;
#X floatatom 175 335 5 0 0 0 - - -;
#X msg 176 310 1;
#X text 119 273 Now guess this:;
#X connect 0 0 1 0;
#X connect 2 0 3 0;
#X connect 4 0 0 1;
#X connect 4 0 0 0;
#X connect 4 0 2 0;
#X connect 4 0 2 1;
#X connect 6 0 4 0;
#X connect 7 0 8 0;
#X connect 9 0 10 0;
#X connect 11 0 7 0;
#X connect 11 1 7 1;
#X connect 12 0 9 1;
#X connect 12 1 9 0;
#X connect 13 0 11 0;
#X connect 13 0 12 0;
#X connect 14 0 13 0;


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