[PD] diagram of a classic drumsynth
steiner at block4.com
Mon Sep 6 00:45:36 CEST 2004
> special interest in:
> because they seem not to be that easy to create like a bassdrum.
the secret behind the hihats:
the obvius realisation would be a noisegenerator and a hipass filter,
but this is it not.
They done the typical metallic noise by several heavy detuned square
wave oscillators (maybe the actual circuit involved one osc and
frequency dividers, would save some parts) mixed together and piped
through a bandpass or hipass, its easy to patch in pd to emulate that
sound although I didn't have a patch handy right now.
media art + development
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