[PD] Pd can't start in realtime mode with libraries
Tom Schouten
doelie at zzz.kotnet.org
Tue Sep 21 04:10:30 CEST 2004
wild guess,
but can this have something to do with not explicitly
setting SCHED_OTHER when launching a thread from a SCHED_FIFO
pd thread?
i encountered some problems with this, but i don't really
understand what's going on..
On Tue, Sep 21, 2004 at 03:16:00AM +0200, julien.breval at tremplin-utc.net wrote:
> Selon Thomas Grill <gr at grrrr.org>:
>
> > > Some others don't work, like fftease and vasp (wtachdog).
> >
> > Hi Julien,
> > i would be interested under which circumstances these don't work.
> > Do you have an example patch etc.?
>
> It's only about the loading, and actually I was wrong, as it's only a problem of
> launching time -- just see this commentated "screenshot" :
>
> ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
> [root at localhost j]# pd -jack -rt -lib vasp
> priority 2 scheduling enabled.
> memory locking enabled.
> priority 4 scheduling enabled.
> memory locking enabled. <------ here the whole linux system becomes very slow
> watchdog: signaling pd...
> watchdog: signaling pd...
> watchdog: signaling pd... <------ here the Pd windows begins to draw slowly
> watchdog: signaling pd...
> watchdog: signaling pd...
> watchdog: signaling pd...
> <------ here everything become normal again ;
> Pd seems to work normally
> -----------------------------------------
> VASP modular 0.1.2
> vector assembling signal processor
> (C)2002-2003 Thomas Grill
>
> http://www.parasitaere-kapazitaeten.net
> -----------------------------------------
>
>
> ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
>
> I got the same situation with fftease. I first thought they didn't work because
> of the watchdog messages, but actually you just have to wait and the normal
> situation gets back after, say 10 seconds.
>
> I use the PlanetCCRMA/RH9.0 distribution of Linux (with the PlanetCCRMA
> low-latency kernel), the sound card is a RME Hammerfall Multiface.
>
> I hope this will help. If you need some more information, please ask me
>
> Sorry but I didn't have the time to test your objects inside patches, if there's
> a later problem in use I will tell you.
>
>
> -j
>
>
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