[PD] Lindenmayer system in pd / GEM

Josh Steiner josh at vitriolix.com
Wed Sep 29 22:31:23 CEST 2004


now i dont have the [repeat] object... where is that from?


cyrille henry wrote:

> hello,
>
> somes peoples ask me the patchs of this morning presentation regarding
> implementation of L-system in GEM.
>
> here they are.
>
> I hope they can be understood by peoples that were not on this 
> presentation.
>
> Cyrille
>
>------------------------------------------------------------------------
>
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>#X obj 23 353 circle 0.1;
>#X obj 23 57 gemwin;
>#X msg 23 34 create \, 1;
>#X obj 23 141 repeat 100;
>#X obj 120 237 random 200;
>#X obj 191 237 random 200;
>#X obj 120 259 - 100;
>#X obj 191 260 - 100;
>#X obj 191 281 / 30;
>#X obj 120 280 / 30;
>#X msg 191 152 seed 2;
>#X text 24 436 You nead "repeat" object from Zexy.;
>#X obj 23 193 t a b b;
>#X text 25 387 This patch show how to draw many time the same primitive
>with the same gemhead. Separator is nedeed.;
>#X connect 0 0 2 0;
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>
>  
>
>------------------------------------------------------------------------
>
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>#X obj 19 162 translateXYZ 0.5 0 0;
>#X obj 19 237 circle 0.2;
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>#X text 19 267 Iterative processing zexy's "repeat" object;
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>
>  
>
>------------------------------------------------------------------------
>
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>#X msg 15 174 F \, [ \, - \, F \, F \, ] \, F \, [ \, + \, F \, ] \,
>F;
>#X text 241 173 <- rule 1;
>#X obj 15 197 route F;
>#X msg 15 221 F \, [ \, - \, F \, F \, ] \, F \, [ \, + \, F \, ] \,
>F;
>#X obj 15 245 route F;
>#X msg 15 269 F \, [ \, - \, F \, F \, ] \, F \, [ \, + \, F \, ] \,
>F;
>#X text 242 219 <- rule 2;
>#X text 241 267 <- rule 3;
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>#X obj 206 477 loadbang;
>#X text 206 432 <- try this;
>#X text 123 337 <- create the primitive according to the Lsystem;
>#X text 240 286 The rules creates a Lsystem;
>#X text 14 643 This is a basic implementation of Lindenmayer System
>(LSystem) in GEM. Google is the bast place for informations about Lsystem.
>;
>#X text 137 389 <- Store the pointer send by gemhead and distribut
>it to the coresponding primitives;
>#X text 250 523 <- size of the system;
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>
>  
>
>------------------------------------------------------------------------
>
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>#X text 43 594 same exemple as the previus one \, but with some random.
>;
>#X text 42 616 you nead a good graphyc card to load that patch.;
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>  
>
>------------------------------------------------------------------------
>
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>\; 1000-Ls F 2 2 102 0 \; 1000-Ls [ \; 1000-Ls - \; 1000-Ls F 1 3 158
>-0.0074 \; 1000-Ls ] \; 1000-Ls [ \; 1000-Ls + \; 1000-Ls F 1 3 288
>-0.0098 \; 1000-Ls ] \; 1000-Ls F 1 2 37 -0.0014 \; 1000-Ls ] \; 1000-Ls
>[ \; 1000-Ls + \; 1000-Ls F 2 2 74 0.0092 \; 1000-Ls [ \; 1000-Ls -
>\; 1000-Ls F 1 3 79 0.0034 \; 1000-Ls ] \; 1000-Ls [ \; 1000-Ls + \;
>1000-Ls F 1 3 222 0.0038 \; 1000-Ls ] \; 1000-Ls F 1 2 266 -0.003 \;
>1000-Ls ] \; 1000-Ls F 2 0 280 -0.0076 \; 1000-Ls [ \; 1000-Ls - \;
>1000-Ls F 1 3 291 0.001 \; 1000-Ls ] \; 1000-Ls [ \; 1000-Ls + \; 1000-Ls
>F 1 3 358 0.0028 \; 1000-Ls ] \; 1000-Ls F 1 0 265 0.0094 \;;
>#X connect 0 0 1 0;
>#X restore 31 251 pd L_system;
>#X obj 31 151 t b a;
>#X obj 31 125 rotateXYZ -90 0 90;
>#X floatatom 199 414 5 0 0 0 - - -;
>#X msg 199 389 0.7;
>#X obj 168 46 t b b;
>#X obj 168 23 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
>-1;
>#X msg 193 208 set \, add \,;
>#N canvas 0 0 526 376 random 0;
>#X obj 41 17 inlet;
>#X obj 40 262 outlet;
>#X obj 41 43 route F;
>#X obj 41 92 unpack f f;
>#X obj 41 66 t a b;
>#X obj 80 127 random 360;
>#X obj 157 129 random 100;
>#X obj 157 152 - 50;
>#X obj 41 206 pack f f f f;
>#X msg 41 233 F \$1 \$2 \$3 \$4;
>#X obj 157 179 / 5000;
>#X connect 0 0 2 0;
>#X connect 2 0 4 0;
>#X connect 2 1 1 0;
>#X connect 3 0 8 0;
>#X connect 3 1 8 1;
>#X connect 4 0 3 0;
>#X connect 4 1 5 0;
>#X connect 4 1 6 0;
>#X connect 5 0 8 2;
>#X connect 6 0 7 0;
>#X connect 7 0 10 0;
>#X connect 8 0 9 0;
>#X connect 9 0 1 0;
>#X connect 10 0 8 3;
>#X restore 168 161 pd random;
>#X msg 168 69 F 1 0;
>#X obj 168 91 rule2 1;
>#X obj 31 102 translateXYZ 0 -3 0;
>#X obj 168 114 rule2 2;
>#X obj 168 138 rule2 3;
>#X obj 342 111 gemhead;
>#X obj 342 136 world_light;
>#X obj 188 21 loadbang;
>#X text 132 251 <- in this exemple \, the Lsystem is geneated once
>\, and store in this sub-patch;
>#X obj 199 363 loadbang;
>#X msg 342 181 create \, 1 \, lighting 1;
>#X obj 342 206 gemwin;
>#X text 254 18 <- create new tree;
>#X obj 43 335 r \$0-Ls;
>#X obj 168 183 prepend add \$0-Ls;
>#X text 59 578 This patch nead a good graphic card;
>#X connect 0 0 28 0;
>#X connect 3 0 10 0;
>#X connect 4 0 1 0;
>#X connect 5 0 2 0;
>#X connect 8 0 6 0;
>#X connect 9 0 7 0;
>#X connect 11 0 16 0;
>#X connect 11 1 12 0;
>#X connect 11 2 13 0;
>#X connect 11 3 14 0;
>#X connect 11 4 15 0;
>#X connect 12 0 4 0;
>#X connect 13 0 5 0;
>#X connect 14 0 8 0;
>#X connect 15 0 9 0;
>#X connect 16 0 3 0;
>#X connect 16 1 10 1;
>#X connect 18 0 17 0;
>#X connect 18 1 3 1;
>#X connect 18 1 4 1;
>#X connect 18 1 5 1;
>#X connect 18 1 8 1;
>#X connect 18 1 9 1;
>#X connect 19 0 18 0;
>#X connect 20 0 10 2;
>#X connect 21 0 20 0;
>#X connect 22 0 26 0;
>#X connect 22 1 24 0;
>#X connect 23 0 22 0;
>#X connect 24 0 17 0;
>#X connect 25 0 40 0;
>#X connect 26 0 27 0;
>#X connect 27 0 29 0;
>#X connect 28 0 19 0;
>#X connect 29 0 30 0;
>#X connect 30 0 25 0;
>#X connect 31 0 32 0;
>#X connect 33 0 22 0;
>#X connect 35 0 21 0;
>#X connect 36 0 37 0;
>#X connect 39 0 11 0;
>#X connect 40 0 17 0;
>
>  
>
>------------------------------------------------------------------------
>
>#N canvas 116 405 493 423 10;
>#X obj 32 17 inlet;
>#X obj 69 308 outlet;
>#X obj 32 43 route F;
>#X obj 57 88 unpack f f;
>#X obj 32 65 t b l;
>#X obj 95 159 - 1;
>#X obj 32 132 f;
>#X text 166 211 Y \, \$1 \, 3X \, 3X-1;
>#X obj 75 139 * 2;
>#X obj 32 213 pack f \$1 f f;
>#X msg 32 256 F \$3 \$1 \, [ \, - \, F 1 \$2 \, ] \, [ \, + \, F 1
>\$2 \, ] \, F \$4 \$1;
>#X connect 0 0 2 0;
>#X connect 2 0 4 0;
>#X connect 2 1 1 0;
>#X connect 3 0 8 0;
>#X connect 3 1 6 1;
>#X connect 4 0 6 0;
>#X connect 4 1 3 0;
>#X connect 5 0 9 3;
>#X connect 6 0 9 0;
>#X connect 8 0 5 0;
>#X connect 8 0 9 2;
>#X connect 9 0 10 0;
>#X connect 10 0 1 0;
>
>  
>
>------------------------------------------------------------------------
>
>#N canvas 414 159 634 536 10;
>#X obj 31 22 inlet;
>#X obj 25 340 outlet;
>#X obj 31 48 route F;
>#X obj 70 109 unpack f f;
>#X obj 71 181 * 3;
>#X obj 46 252 pack f f f f f;
>#X obj 30 70 t b l;
>#X obj 94 201 - 1;
>#X obj 113 222 - 1;
>#X obj 32 204 f;
>#X obj 63 228 + 1;
>#X obj 124 130 t f f;
>#X text 165 253 Y \, Y+1 \, 3X \, 3X-1 \, 3X-2;
>#X msg 44 282 F \$3 0 \, [ \, - \, F 2 0 \, F 1 1 \, ] \, F \$4 0 \,
>[ \, + \, F 1 1 \, ] \, F \$5 1;
>#X connect 0 0 2 0;
>#X connect 2 0 6 0;
>#X connect 2 1 1 0;
>#X connect 3 0 4 0;
>#X connect 3 1 11 0;
>#X connect 4 0 5 2;
>#X connect 4 0 7 0;
>#X connect 5 0 13 0;
>#X connect 6 0 9 0;
>#X connect 6 1 3 0;
>#X connect 7 0 5 3;
>#X connect 7 0 8 0;
>#X connect 8 0 5 4;
>#X connect 9 0 5 0;
>#X connect 10 0 5 1;
>#X connect 11 0 9 1;
>#X connect 11 1 10 0;
>#X connect 13 0 1 0;
>
>  
>


-- 
________________________________________________________________________
interactive electronic music installation - http://xiphoidprocess.com/io
live experimental electronic music        - http://bluevitriol.com
my drum'n'bass solo project               - http://vitriolix.com





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