[PD] GEM: speed of pix_film (fps) manipulation
oliver
oliver at klingt.org
Mon Oct 4 21:36:00 CEST 2004
concerning this topic, i have 2 likely newbie questions
James Tittle II wrote:
>
> ...hmmm, I guess it doesn't say it outright, but the solution is
> implied: basically, the right inlet accepts a number that is the
> frame you want to display...consequently, you need to add something
> like a [metro] and [counter] to get a series of numbers...if you say
> [metro 33] (which outputs a bang every 33 ms), then it'll play at
> 30fps...
i noticed that the [auto 1( message to a pix_Movie object plays the
movie much smoother than the "number into right inlet" method. what's
the reason for this ? is there something that can be done about it ?
>
> ...also, you can just sent a [auto $1< message to the left inlet:
> this then tells the object to play a new frame for everytime it goes
> thru the render loop...and of course, this render loop speed is set by
> sending the [frame $1< message to the [gemwin]: don't make it faster
> than your computer can handle!
does this mean, i have to send [gemwin] a "frame 25" message to
reproduce the film correctly ? (gemwin's default setting is 20, as far
as i can remember)
thanks for all inside-infos
oliver
>
> I've attached a barebones example showing the first: check out
> [gemwin] help for the latter...
>
> james
>
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