[PD] Layered loops: Delays or Arrays?

ba ba at uvic.ca
Thu Oct 7 04:38:53 CEST 2004


I like using delay lines because it seems like an elegant solution to the 
problem, but maybe it's just complicating things.

As for the click, you might be able to use a sample and hold object and adjust 
the way the sample is written into the delay line.  Come to think of it, maybe 
the array version would be better because you could samphold at every loop 
start.  but wouldn't it be more efficient to write the delay line correctly 
the first time?

here's something to start with.

>===== Original Message From Ian Smith-Heisters <heisters at 0x09.com> =====
>Hi list,
>
>I'm trying to build a gizmo that will take adc~, throw it into a buffer
>of some sort and loop it. Then you could create another and they would
>be layered over eachother. I think this is a thing that performance
>musicians often buy as hardware.
>
>The way I initially went about it is using a delay loop. You hit a
>button, and it routes sound from adc~ into a delwrite~, then after a
>defined amount of time it switches the input from the delwrite~ over to
>a delread~ so that the delay starts looping.
>
>I was just wondering if it would be better to implement this using
>arrays--which has more overhead? Are there other factors?
>
>And while I'm at it, is there any neato trick to getting rid of the
>click at the seam of the loop besides turning the amplitude down with a
>line?
>
>Thanks,
>Ian
>
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