[PD] low color.depth in gemwin

Peter Todd peter_todd82 at yahoo.co.uk
Mon Oct 11 20:24:33 CEST 2004


I have found, on my system (radeon 9000 mobility, windowsXP, latest stable 
GEM 0.90 binary release etc etc), that although the colour depth is sensible 
most of the time, basically any time I use [pix_texture], it is not.  If 
someone could shed any more light on this, or suggest a solution, it would 
be much appreciated.

Peter

  [from the list archive]

  GEM will use a 24 bit buffer for its OpenGL output regardless of the 
current
  windows display depth.  If the display colour depth is lower than this, 
then
  dithering will occur (down to 16 or 8 bit or ...) before it appears on 
your
  monitor.

  So, ensure your windows display depth is set to a reasonable value (prob 
16,
  24 or 32 bit).

  The OpenGL rendering occurring on any particular machine will be either an
  accelerated driver associated with your video card, or the microsoft
  software renderer.  The appearance and performance of the various 
renderers
  can vary considerably.

  daniel

  > -----Original Message-----
  > From: jakob poc [mailto:handlewithcare at angelfire.com]
  > Sent: Sunday, 14 July 2002 7:38 AM
  > To: pd
  > Subject: [PD] low color.depth in gemwin
  >
  >
  >  hi this is jakob with a question
  >
  > i just installed pd+gem on my machine
  > (pd 0.78 / win 2000 )
  > so far everything was fine
  > but when i play a movi (avi)on the gemwin
  > it looks kind of strange-
  > the colordepth seams to be to low-
  > something like 256 colores
  >
  >
  > i saw the samme material on a nother machine of a friend (pd) but
  > there it was running quite well
  >
  > what could be the reason for that effekt
  > maybe sombody has solution for that problem
  >
  > thanks very much jakob
  >






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