[PD] infinite zoomer feedback

Ian Smith-Heisters heisters at 0x09.com
Wed Oct 20 02:11:36 CEST 2004


I think there's a "seperator" object that does that, if I understand 
your question correctly. I can't get PD in front of me at the moment so 
I can't double check.

-ISH

siggmuss wrote:

>hi Peter and list  many thanks for your help and examples, im making
>some awesome stuff with this!!!
>
>well i have a new question... maybe you can help me:
>the idea of the patch is a camera that travels to weird places, 
>i have a problem with this because if i change the parameters of the
>translateXYZ , rotateXYZ, it affects the whole structure, and i was
>wondering if there is any way of affect just the incomming ones. for
>example i want that when i change those parameters ,
>begin affecting to geos that are far away (not all the structure at the
>same time) , so all the structucture will  change progresively .
>i have no idea of doing this. any idea would be nice
>thanks
>
>here is the patch!
>
>#N canvas 527 96 478 538 12;
>#X obj 16 40 gemwin;
>#N canvas 313 511 834 348 init 0;
>#X obj 45 213 outlet;
>#X obj 45 80 loadbang;
>#X msg 45 120 fogmode 1 \, fog 0.5 \, color 0.2 0 0.5 \, fogcolor 0.2
>0 0.5 \, lighting 1;
>#X connect 1 0 2 0;
>#X connect 2 0 0 0;
>#X restore 16 14 pd init;
>#X obj 38 115 gemhead;
>#X obj 75 42 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1
>;
>#N canvas 836 52 458 308 light 0;
>#X obj 43 35 gemhead;
>#X obj 43 75 world_light;
>#X obj 126 26 loadbang;
>#X msg 126 51 1 1 0;
>#X connect 0 0 1 0;
>#X connect 2 0 3 0;
>#X connect 3 0 1 1;
>#X restore 16 69 pd light;
>#X msg 86 15 create;
>#X floatatom 67 435 5 0 0 0 - - -;
>#X obj 38 165 t a b;
>#X msg 196 231 0;
>#X obj 177 261 i;
>#X obj 210 261 + 1;
>#X obj 38 220 t a b;
>#X obj 25 318 separator;
>#X obj 177 296 +;
>#X obj 251 195 f;
>#X obj 38 95 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
>-1;
>#X msg 270 160 0;
>#X floatatom 622 207 5 0 0 0 - - -;
>#X floatatom 553 209 5 0 0 0 - - -;
>#X obj 37 463 sphere;
>#X obj 37 364 translateXYZ -4 0 1;
>#X floatatom 153 500 5 0 0 0 - - -;
>#X obj 38 192 repeat 90;
>#N canvas 834 452 466 316 fmod 0;
>#X obj 67 37 inlet;
>#X obj 67 211 outlet;
>#X obj 67 103 % 23;
>#X obj 118 118 i;
>#X obj 93 146 -;
>#X obj 67 182 +;
>#X obj 67 62 t f f f;
>#X connect 0 0 6 0;
>#X connect 2 0 5 0;
>#X connect 3 0 4 1;
>#X connect 4 0 5 1;
>#X connect 5 0 1 0;
>#X connect 6 0 2 0;
>#X connect 6 1 4 0;
>#X connect 6 2 3 0;
>#X restore 178 324 pd fmod 90;
>#X obj 284 197 + 0.4;
>#X floatatom 475 205 5 0 0 0 - - -;
>#X floatatom 117 96 5 0 0 0 - - -;
>#X obj 183 384 loadbang;
>#X msg 164 425 3;
>#X obj 16 285 rotateXYZ 8 1 13;
>#X obj 38 141 translateXYZ -3 2 -20;
>#X text 504 170 play with this;
>#X connect 1 0 0 0;
>#X connect 2 0 30 0;
>#X connect 3 0 0 0;
>#X connect 5 0 0 0;
>#X connect 6 0 19 1;
>#X connect 7 0 22 0;
>#X connect 7 1 8 0;
>#X connect 7 1 14 0;
>#X connect 8 0 9 1;
>#X connect 9 0 10 0;
>#X connect 9 0 13 0;
>#X connect 10 0 9 1;
>#X connect 11 0 29 0;
>#X connect 11 1 9 0;
>#X connect 12 0 20 0;
>#X connect 13 0 23 0;
>#X connect 14 0 13 1;
>#X connect 14 0 24 0;
>#X connect 15 0 2 0;
>#X connect 16 0 14 1;
>#X connect 17 0 20 1;
>#X connect 18 0 29 3;
>#X connect 20 0 19 0;
>#X connect 21 0 19 2;
>#X connect 22 0 11 0;
>#X connect 23 0 20 3;
>#X connect 24 0 14 1;
>#X connect 25 0 29 1;
>#X connect 26 0 30 1;
>#X connect 27 0 28 0;
>#X connect 28 0 6 0;
>#X connect 29 0 12 0;
>#X connect 30 0 7 0;
>
>
>
>thanks
>
>bye
>
>
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