[PD] pmpd/gem - real swarm behaviour?
ix at replic.net
Fri Nov 19 20:14:30 CET 2004
On Fri, Nov 19, 2004 at 07:08:06PM -0000, Peter Todd wrote:
> Hi all,
> Actually, I did a project like this myself with granular-ish synthesis in
> pd, controled by a boids algorithm in java. I hadn't piped up before,
> because I don't know how much I can really help to solve the problem of
> programming a swarm in pd. Still, maybe I'll try and put some work I have
> done online sometime.
theres a boids patch w/ graphical swarms in max 4.5..not sure how its implemented - can't check since ive deleted it...but its definitely worth a peep..
> I have followed with great interest the various threads regarding your
> swarms project. In fact I am interested in doing a similar thing, but
> with audio rather than graphically.
> In terms of behavioural model have you looked at a-life algorithms such
> as 'boids' (http://www.red3d.com/cwr/boids/). I'm surprised no-one has
> mentioned this, or furthermore, implemented it. Or am I missing the
> point of what you are trying to do?
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