[PD] vbitmap
Josh Steiner
josh at vitriolix.com
Tue Dec 7 21:54:55 CET 2004
the ovals look good in that screenshot... has anyone built this for
windows? i'd really like to try it out but i have never been able to
build externals in MSVC
Christopher Charles wrote:
>
>> I don't think that's a good idea, because round buttons look more like a
>> bang button; square buttons as in h/vradio are closer in concept
>> already;
>> but my proposal is to make them look like toggles. Think of it, if you
>> were making that thing as an abstraction, you might be using toggle to
>> construct it, and then shift bits in the resulting values so that
>> together
>> the toggles form a bitmap.
>>
>>
> ok. so now there is vradio-square look, banglike circles within a
> square and toggle-like look. any other proposals? i changed it to
> frank's oval variant, and for now i'm rather content with it, doesn't
> remind me too much of bangs.
> now for the functionality. are there any other ideas about this except
> of expanding this to a 2-d bitmatrix (like blinkenlights). i thought
> about implementing the option of having more states than just on and
> off. for example i could give each element 2 bits, so clicking on them
> would cycle through the 4 states (maybe represented by showing numbers
> or by in-between colours of back- and foreground). useful for
> different note velocities or probability maps in step sequencers. what
> do you think about this?
> the other thing i was thinking about is the inlet behaviour: for now,
> it doesn't clip nor mod the value it sends to it's outlet(that's crap,
> for when you send a bigger value to the inlet, there is no graphical
> way to affect the bits which are out of range). i could either let it
> clip to 2^number-1, so in case a bigger number is sent, all bits would
> stay on. the other option (the one i'd prefer) is performing a modulo
> 2^number on the inlet. any other options?
>
> thanks for the feedback so far
> charlie
>
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