[PD] vbitmap

Josh Steiner josh at vitriolix.com
Tue Dec 7 21:54:55 CET 2004


the ovals look good in that screenshot... has anyone built this for 
windows?   i'd really like to try it out but i have never been able to 
build externals in MSVC

Christopher Charles wrote:

>
>> I don't think that's a good idea, because round buttons look more like a
>> bang button; square buttons as in h/vradio are closer in concept 
>> already;
>> but my proposal is to make them look like toggles. Think of it, if you
>> were making that thing as an abstraction, you might be using toggle to
>> construct it, and then shift bits in the resulting values so that 
>> together
>> the toggles form a bitmap.
>>  
>>
> ok. so now there is vradio-square look, banglike circles within a 
> square and toggle-like look. any other proposals? i changed it to 
> frank's oval variant, and for now i'm rather content with it, doesn't 
> remind me too much of bangs.
> now for the functionality. are there any other ideas about this except 
> of expanding this to a 2-d bitmatrix (like blinkenlights). i thought 
> about implementing the option of having more states than just on and 
> off. for example i could give each element 2 bits, so clicking on them 
> would cycle through the 4 states (maybe represented by showing numbers 
> or by in-between colours of back- and foreground). useful for 
> different note velocities or probability maps in step sequencers. what 
> do you think about this?
> the other thing i was thinking about is the inlet behaviour: for now, 
> it doesn't clip nor mod the value it sends to it's outlet(that's crap, 
> for when you send a bigger value to the inlet, there is no graphical 
> way to affect the bits which are out of range). i could either let it 
> clip to 2^number-1, so in case a bigger number is sent, all bits would 
> stay on. the other option (the one i'd prefer) is performing a modulo 
> 2^number on the inlet. any other options?
>
> thanks for the feedback so far
> charlie
>
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