[PD] vbitmap
Josh Steiner
josh at vitriolix.com
Fri Dec 10 23:22:15 CET 2004
does anyone have any pointer on what i need to do to get this to build
on windows? i've never really been able to get pd externals to compile
on windows, so i must doing sometihng obviouisly wrong ;)
here is the output of running nmake:
C:\Documents and Settings\Josh\Desktop\New\pd-0.37-4\extra\vbitmap>nmake
pd_nt
Microsoft (R) Program Maintenance Utility Version 7.10.3077
Copyright (C) Microsoft Corporation. All rights reserved.
cl /W3 /WX /DNT /DPD /nologo /I. /I..\..\src /I"C:\Program
Files\Microsoft Visual Studio\Vc98"\include /c vbitm
p.c
vbitmap.c
link /dll /export:vbitmap_setup vbitmap.obj "C:\Program
Files\Microsoft Visual Studio\Vc98"\lib\libc.lib "C:\P
ogram Files\Microsoft Visual Studio\Vc98"\lib\oldnames.lib "C:\Program
Files\Microsoft Visual Studio\Vc98"\lib\kernel3
.lib ..\..\bin\pd.lib
Microsoft (R) Incremental Linker Version 7.10.3077
Copyright (C) Microsoft Corporation. All rights reserved.
Creating library vbitmap.lib and object vbitmap.exp
vbitmap.obj : error LNK2019: unresolved external symbol __ftol2
referenced in function _vbitmap_draw_update
vbitmap.obj : error LNK2019: unresolved external symbol _sys_noloadbang
referenced in function _vbitmap_loadbang
vbitmap.dll : fatal error LNK1120: 2 unresolved externals
NMAKE : fatal error U1077: 'link' : return code '0x460'
Stop.
C:\Documents and Settings\Josh\Desktop\New\pd-0.37-4\extra\vbitmap>
Josh Steiner wrote:
> the ovals look good in that screenshot... has anyone built this for
> windows? i'd really like to try it out but i have never been able to
> build externals in MSVC
>
> Christopher Charles wrote:
>
>>
>>> I don't think that's a good idea, because round buttons look more
>>> like a
>>> bang button; square buttons as in h/vradio are closer in concept
>>> already;
>>> but my proposal is to make them look like toggles. Think of it, if you
>>> were making that thing as an abstraction, you might be using toggle to
>>> construct it, and then shift bits in the resulting values so that
>>> together
>>> the toggles form a bitmap.
>>>
>>>
>> ok. so now there is vradio-square look, banglike circles within a
>> square and toggle-like look. any other proposals? i changed it to
>> frank's oval variant, and for now i'm rather content with it, doesn't
>> remind me too much of bangs.
>> now for the functionality. are there any other ideas about this
>> except of expanding this to a 2-d bitmatrix (like blinkenlights). i
>> thought about implementing the option of having more states than just
>> on and off. for example i could give each element 2 bits, so clicking
>> on them would cycle through the 4 states (maybe represented by
>> showing numbers or by in-between colours of back- and foreground).
>> useful for different note velocities or probability maps in step
>> sequencers. what do you think about this?
>> the other thing i was thinking about is the inlet behaviour: for now,
>> it doesn't clip nor mod the value it sends to it's outlet(that's
>> crap, for when you send a bigger value to the inlet, there is no
>> graphical way to affect the bits which are out of range). i could
>> either let it clip to 2^number-1, so in case a bigger number is sent,
>> all bits would stay on. the other option (the one i'd prefer) is
>> performing a modulo 2^number on the inlet. any other options?
>>
>> thanks for the feedback so far
>> charlie
>>
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>
>
>
>
--
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