[PD] adding new objects while audio is on
Peter Todd
peter_todd82 at yahoo.co.uk
Sun Jan 2 17:01:27 CET 2005
Hi John / list,
I know it's not what you're really after, but for some applications maybe
you could achieve similar-ish results by spawning lots of objects and
[switch~]ing them on and off where appropriate. Having said that, I've
experimented a little bit with the attached patch / abstractions, and seem
to be able to build about 13 of the abstractions without disrupting a test
tone. How well this would work in a heavier-weight situation I don't know.
I also don't know how well supercollider would compare - maybe even the
supercollider external.
I think the only dependancy is IEMlibs, but I could be wrong. testDyn is
the patch to load, the others should be in the same folder, or somewhere
that pd can find them.
Cheers,
Peter
> One thing which drives me nuts about Max/MSP is that adding signal
> processing objects or adding/deleting connections while audio is playing
> results in clicks and nastiness as the DSP chain sorts itself out all over
> again. Someone mentioned in passing on the max list that PD does not have
> this problem. I have always assumed that PD had the same issue, but
> perhaps this is not so. A quick bit of googling didn't turn up much (as
> indeed it would be a weird thing to come out and say a problem you do NOT
> have...). If PD were to allow me to create patches which could repatch
> themselves and spawn new objects during audio playback, I'd be quite
> excited. Is such a thing possible? I assume the answer is no, but it never
> hurts to ask...
>
> - JN
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