[PD] PD + Cellular Automata
Ian Smith-Heisters
heisters at 0x09.com
Wed Jan 5 00:21:46 CET 2005
Hot, thanks. I haven't even looked at Gridflow yet, so this a good
excuse to roll up my sleeves and learn a new API (is a set of PD tools
technically an API?).
Cheers,
ian
Mathieu Bouchard wrote:
> On Tue, 4 Jan 2005, Ian Smith-Heisters wrote:
>
>
>>I wrote a couple days back asking for help compiling SCAF. I haven't
>>been able to figure it out, so I was wondering if anyone has other
>>tools to use CA with PD.
>
>
> GridFlow has cellular_1d.pd for playing with the 256 possibilities of
> one-dimensional three-input cellular automata. The patch even identifies
> the automata in essentially the same way as Stephen Wolfram does in
> "Mathworld" and "A New Kind Of Science", save maybe for some mirror
> effects: e.g. rule 30 in GridFlow is the same pattern as rule 30 of
> Wolfram, except that it is flipped horizontally.
>
> GridFlow also has game_of_life.pd, the most famous cellular automaton. A
> benchmark. On an AMD K7 2166 MHz (that is, model 3000), I get those
> results (including display on a non-occluded window using X11-SHM):
>
> resolution(px) speed(fps) datarate(megapixels/sec)
> 120 by 160 900 17.28
> 240 by 320 216 16.58
> 480 by 640 53.5 16.43
> 864 by 1152 18.0 17.90
>
> The last one is my screen's resolution, so i stopped there... however,
> bigger simulations can be made, if you downscale just before displaying,
> or if you record to QuickTime (.mov), or if you use the data in some other
> way of your own choice.
>
> (Oh and I compiled GridFlow _with_ MMX support here)
>
> _____________________________________________________________________
> Mathieu Bouchard -=- Montréal QC Canada -=- http://artengine.ca/matju
>
>
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