[PD] PD + Cellular Automata

Ian Smith-Heisters heisters at 0x09.com
Wed Jan 5 00:21:46 CET 2005


Hot, thanks. I haven't even looked at Gridflow yet, so this a good 
excuse to roll up my sleeves and learn a new API (is a set of PD tools 
technically an API?).

Cheers,
ian

Mathieu Bouchard wrote:
> On Tue, 4 Jan 2005, Ian Smith-Heisters wrote:
> 
> 
>>I wrote a couple days back asking for help compiling SCAF. I haven't
>>been able to figure it out, so I was wondering if anyone has other
>>tools to use CA with PD.
> 
> 
> GridFlow has cellular_1d.pd for playing with the 256 possibilities of
> one-dimensional three-input cellular automata. The patch even identifies
> the automata in essentially the same way as Stephen Wolfram does in
> "Mathworld" and "A New Kind Of Science", save maybe for some mirror
> effects: e.g. rule 30 in GridFlow is the same pattern as rule 30 of
> Wolfram, except that it is flipped horizontally.
> 
> GridFlow also has game_of_life.pd, the most famous cellular automaton. A
> benchmark. On an AMD K7 2166 MHz (that is, model 3000), I get those
> results (including display on a non-occluded window using X11-SHM):
> 
> 	resolution(px)  speed(fps)  datarate(megapixels/sec)
> 	120 by 160      900         17.28
> 	240 by 320      216         16.58
> 	480 by 640       53.5       16.43
> 	864 by 1152      18.0       17.90
> 
> The last one is my screen's resolution, so i stopped there... however,
> bigger simulations can be made, if you downscale just before displaying,
> or if you record to QuickTime (.mov), or if you use the data in some other
> way of your own choice.
> 
> (Oh and I compiled GridFlow _with_ MMX support here)
> 
> _____________________________________________________________________
> Mathieu Bouchard -=- Montréal QC Canada -=- http://artengine.ca/matju
> 
> 
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