[PD] Some music created with puredata
Frank Barknecht
fbar at footils.org
Wed Jan 5 10:13:43 CET 2005
Hallo,
Chris McCormick hat gesagt: // Chris McCormick wrote:
> My sequencing is done using the abstraction [s-mseq] which turns a
> number in to a base-n encoded pattern. For example:
>
> [s-mseq 2 8 71] will take the number 71, treat it as an 8 beat bar of
> base-2 encoded beat. this means you'll get:
>
> 1 0 1 0 0 0 1 0
That's like the vbitmap GUI external posted here some time ago, right?
> Which sounds nice as the bass drum component of a hip hop or drum and
> bass beat at 180 bpm. What's cool about this is that I can automatically
> express any basic drum beat as three integers (one for hi-hat, one
> for snare, one for bass drum). It makes algorithmic composition really
> nifty. I can set up 'attractors' which are nice sounding vectors on the
> three dimensional area of all possible snare beats, hat beats, and bass
> drum beats and then have an equation which flies between these attractors
> to make wicked sounding transitions.
Very cool!
> You can infact do the same thing for notes by using base-4 or base-5 and
> assigning each possible resulting umber to a note. I've actually found
> that by inputting a random number into a base-5 sequence you more often
> than not get an aesthetically pleasing melody out the other end.
>
> > As I try to not look at the screen much or at all when performing,
>
> But how do you play solitare without looking at the screen?
As you might know, I also have a GBA. ;)
Ciao
--
Frank Barknecht _ ______footils.org__
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