[PD] alpha GEM

sara kolster sara at x-i.net
Thu Jan 13 19:57:11 CET 2005


I thought I was pretty clear, but anyway, the solution by using the 
color-object is the one I need ;)

Thanks,
Sara



wolfgang schwarzenbrunner wrote:

> hi
>
> At 18:43 13.01.2005, you wrote:
>
>> Hi,
>>
>> I want to manipulate the alpha of different individual textures. When 
>> I use alpha, I cannot give it an other number then 0 or 1, which is 
>> not what I want. I would like to change the alpha of a texture a 
>> little bit, so it blends into the other textures. Also, when alpha is 
>> 1, the white in the images becomes too white [almost overexposed].
>
>
>
>> I would like to use something like the pix_mix object, but this is 
>> meant for two images on one texture. The example blending.pd is also 
>> meant for two images on one texture.
>>
>> Does someone know the object that I want?
>
>
> don`t really know what you want. (explanation is not the clearest :))
> anyway: use for example two gemlists with the alpha object enabled 
> (1). then you can control the transparency with the color object (last 
> inlet) on each gemlist separately.
>
> regards
>
>
>> Thanks,
>> Sara
>>
>>
>>
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