[PD] grain generator for gem

james tittle tigital at mac.com
Wed Jan 19 19:53:03 CET 2005

On Jan 19, 2005, at 7:19 AM, wolfgang schwarzenbrunner wrote:

> hi
> i am recently looking for a nice way to create quite fine structured 
> graphical noise in gem.
> it should be controllable in speed as well as in grain size. well in 
> general it should really be
> a noise generater. more something like a film grain generator.
> anyone ever succeeded in building such a thing? i would be happy for 
> any hints.
> maybe a grain object would be something for to do lists.

hiya wolfgang,

...yeh, this is in the pipeline (have you been peeking at my 
harddrive?):  I've long wanted a "pix_perlin" or other "noise 
generators" that could be used as generative textures...pix_aging could 
be used in the meantime, just do the math in pd and use pix_set...


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