[PD] Gem snap2tex question.
doktorp
doktorp at mac.com
Tue Jan 25 18:21:37 CET 2005
Greetings fellow Pd-ers.
Question regarding proper usage of snap2tex, specifically determining
when you have something 'in the renderbuffer' as per the help files
request.
The attached patch (see below) will only capture black as a texture
with snap2tex. I have verified that snap2tex works on my machine by
using the helpfile and being able to see the sphere mapped onto the
planes of the [cube 3].
I cannot, however, get snap2tex to capture a texture with my patch. I
have two separate gemheads as specified in the snap2tex help file, and
have also changed their position in the patch to match the position in
the helpfile (which from my pd understanding of top->down,right->left
processing should change its rendering order, thus putting something
'in the buffer', yes?). No variation of position I could find could
produce a texture on my rectange. Ive also experimented with different
texture/window sizes, and messages to gemwin (no FSAA, etc).
pd version:
pd -version
reading startup file: /Users/dkp/.pdrc
Pd version 0.37.1
compiled 08:32:43 Mar 4 2004
my .pdrc :
dkp$ cat ~/.pdrc
-lib gem -lib zexy -lib oggcast~ -lib oggamp~ -path
/usr/local/lib/pd/externs/pdjimmies
my PD startup console message:
GEM: Graphics Environment for Multimedia
GEM: ver: 0.90 release
GEM: compiled: May 25 2004
GEM: maintained by IOhannes m zmoelnig
GEM: Authors : Mark Danks (original version on irix/windows)
GEM: Chris Clepper (mac OSX)
GEM: Guenter Geiger (linux)
GEM: Daniel Heckenberg (windows)
GEM: James Tittle (mac OSX)
GEM: IOhannes m zmoelnig (linux/windows)
????????????????????????????
? the zexy external 1.3 ?
? (l) forum::f?r::uml?ute ?
? compiled: 10/02/03 ?
? send me a 'help' message ?
????????????????????????????
Also, a question for once I get snap2tex working. In the example patch
specified, there is no 'texture feedback', meaning that the captured
screenbuffer does (seems?) not to also capture the previous snap2tex
drawn texture on the cube, so I see no 'trailing' of the cubes
rotation. Is this a function of alpha, and offest coords that should be
sent to snap2tex, or is there a wholly different method for achieving
this result?
I am inspired by ben bogarts self similar (which is quite beautiful),
so I know it can be done ;)
here is the silly aforementioned patch:
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Thanks for any insight,
doktorp
http://homepage.mac.com/doktorp/
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