[PD] PD and GEM for virtual environments
james tittle
tigital at mac.com
Tue Feb 1 22:30:42 CET 2005
On Feb 1, 2005, at 3:41 PM, chris clepper wrote:
>
> The best way to keep sync would be to stitch the two frames into one
> 1600x600 in another application (AfterEffects?). I have used
> pix_movie on a dual 2 Ghz G5 to run 1920x1080 photo-jpeg without any
> problems, so I don't think you will have any trouble with your frame
> size. You could try two pix_movies and incrementing the frames using
> a counter, which would work in theory, but we all know how well theory
> works in practice.
...also need to make sure you have enough VRAM to do such large
textures: use the function glGet* with GL_MAX_TEXTURE_SIZE as the
parameter name to see what your hardware limit is...
jamie
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