[PD] PD and GEM for virtual environments

james tittle tigital at mac.com
Tue Feb 1 22:30:42 CET 2005

On Feb 1, 2005, at 3:41 PM, chris clepper wrote:
> The best way to keep sync would be to stitch the two frames into one 
> 1600x600 in another application (AfterEffects?).  I have used 
> pix_movie on a dual 2 Ghz G5 to run 1920x1080 photo-jpeg without any 
> problems, so I don't think you will have any trouble with your frame 
> size.  You could try two pix_movies and incrementing the frames using 
> a counter, which would work in theory, but we all know how well theory 
> works in practice.

...also need to make sure you have enough VRAM to do such large 
textures:  use the function glGet* with GL_MAX_TEXTURE_SIZE as the 
parameter name to see what your hardware limit is...


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