[PD] storing pointers (in C) to other objects?
Mike Wozniewski
mike at ozmediasolutions.com
Wed Mar 16 17:43:09 CET 2005
A follow-up question that might provide a solution to this problem:
Perhaps I could create a 'list' during my obj_setup() method which would
be accessible by all instances of my class?
Since obj_setup() is only called once when the library is loaded, the
initial empty list would be created at that time. Then, in the obj_new()
method - that is called whenever a new object is instantiated - I would
just push an ID onto the list. Then I need to only search that list when
I make 'links' between objects.
Is this possible? How would I go about creating this list? Where should
the 'list' variable be defined?
Thanks,
Mike Wozniewski
> Hi.
>
> I have an custom object that I coded, and I would like to store
> pointers to other instances of this object within the dataspace.
>
> To clarify, pretend I have 2 instances of the obj on my canvas. Then I
> receive an input to obj_1 that calls a specific method. I would like
> that method to be able to look into that object's dataspace to see if
> it is 'linked' with any other objects, and execute methods in those
> objects.
>
> I don't want to use regular pd send/receive/connections/etc because I
> want to be able to dynamically specify these 'links' during runtime.
>
> Also, this technique should also hold if the objects are not on the
> same canvas (possibly anywhere in other patches). I guess this means
> that I have to pass an ID of some sort when I want to specify a
> connection. For example, if each object has a unique numeric ID, I
> would send a message 'connect 12345' to an object, and a handler would
> search the entire pd object space for an object that had that ID and
> then store a pointer to that object in the dataspace.
>
> Is this possible? Does anyone know how I can search the entire pd
> object space? How do I find these pointers?
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