[PD] compiling GEM on windows
grond at zkm.de
Wed Apr 27 22:44:35 CEST 2005
Thanks for advice about the linking problems when compiling GEM on windows.
I managed to get the freshly compiled GEM.dll and it works fine.
I had to disable quicktime support, which I don't need and I had to
disable some font classes because of aconf.h that I could not find in
the GEM Libs and which was included from \src\FTFont.h.
I now want to write my own GEM external. Therefor would have some questions:
Is there a documentation about how to write GEM externals?
If not: I would like to write an object that composes an new image out
of the history of images (say from a cam or a movie).
I thought about using the pix_buffer object for that purpose.
Are there any better objects to use, and are there any typical pitfalls
to avoid when programming GEM objects?
IOhannes m zmoelnig schrieb:
> Florian Grond wrote:
>> Dear List,
> i'm currently not on windows, so i am kind of blind but...
>> I'm trying to compile gem-0.90.0 for windows, in order to start
>> writing my own externals.
>> I could solve most of the include errors setting paths to
>> GemLibs-NT-1however two remained:
>> Include-Datei kann nicht geoeffnet werden: 'aconf.h': No such file or
>> directory ;
> which file tries to include that one ? i never heard of aconf.h
>> Include-Datei kann nicht geoeffnet werden: 'QTML.h': No such file or
>> directory ;
> you either need to install the QuickTime-SDK (available on the net,
> somewhere at apple.com or quicktime.com ...) or disable
> quicktime-support in Base/configNT.h
> the sources are as i have used them to compile things to make it more
> reproducable; this means that everything is enabled that is installed
> on my machine (but not necessary yours; and lots of things are not
> necessary to build a version of Gem)
> which compiler are you using ?
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