[PD] pd running nuts
Tim Blechmann
TimBlechmann at gmx.net
Thu Apr 28 18:49:06 CEST 2005
> > does not crash here, everything like it should be.
> > 0.38 osx.app
>
> Thanks... it seems it's just in PD 0.37 and in PD 0.38 devel...
> will have a look....
this seems to be a lovely deadlock ... glist_deselect and glist_noselect
each use about 50 % of the cpu ...
btw, max, iohannes and hans, have you _created_ an empty object before
renaming the subpatch? this bug occurs, when you rename the subpatch
_while_ creating an object (after ctrl+1 before left-click on the
canvas)
cheers ... tim
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